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* Begin documenting party screen healthbar * really minor rename of unnamed parameter * Big rename that will probably cause issues bc VSCode's rename is not ideal * should match * document part of PartyManagementData struct * apparently I missed these idk how it build without them * swap include order * begin documenting unk_02084B70.c * clean up parameter names a bit * some more instances of windowLayout * continue documenting fields of PartyManagementData * more progress on PartyManagementData * Revert PartyMenu_MakeSelection to sub_02083370 and remove enum * name all unnamed PartyManagementData variables partyMan
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
#ifndef POKEPLATINUM_STRUCT_0207F248_H
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#define POKEPLATINUM_STRUCT_0207F248_H
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#include "struct_decls/struct_0200C440_decl.h"
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#include "struct_decls/struct_02098700_decl.h"
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#include "struct_defs/funcptr_0207F248_sub1.h"
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#include "struct_defs/struct_0207C690.h"
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#include "struct_defs/struct_020831B4.h"
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#include "struct_defs/struct_02083D1C.h"
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#include "struct_defs/struct_02098C44.h"
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#include "functypes/funcptr_0207F248.h"
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#include "overlay118/struct_ov118_021D0FDC_decl.h"
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#include "bg_window.h"
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#include "grid_menu_cursor_position.h"
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#include "menu.h"
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#include "message.h"
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#include "sprite.h"
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#include "sprite_system.h"
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#include "strbuf.h"
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#include "string_list.h"
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#include "string_template.h"
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typedef struct {
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BgConfig *unk_00;
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Window unk_04[37];
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Window unk_254[1];
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u16 unk_264[96];
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u16 unk_324[96];
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u16 unk_3E4[96];
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u16 unk_4A4[128];
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PartyManagementData *partyManagementData;
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SpriteSystem *unk_5A8;
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SpriteManager *unk_5AC;
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Sprite *unk_5B0[29];
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ManagedSprite *unk_624[29];
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UnkStruct_0200C440 *unk_698;
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MessageLoader *messageLoader;
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StringTemplate *template;
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Strbuf *unk_6A4;
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Strbuf *unk_6A8;
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Strbuf *unk_6AC[20];
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StringList *unk_6FC;
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Menu *unk_700;
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StrBufWrapper unk_704[6];
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const GridMenuCursorPosition *unk_7F4;
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DualArrayShortData unk_7F8;
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GenericFunctionPtr unk_B00;
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FunctionPtrPair unk_B04;
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u8 unk_B0C;
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u8 unk_B0D;
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u8 unk_B0E;
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u8 unk_B0F_0 : 6;
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u8 unk_B0F_6 : 1;
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u8 unk_B0F_7 : 1;
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u8 textPrinterID;
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u8 partySlot;
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u8 unk_B12;
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u8 unk_B13;
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u16 monStats[6];
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HeightWeightData *unk_B20;
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OverlayMetadata *unk_B24;
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GenericPointerData *unk_B28;
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} GameWindowLayout;
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#endif // POKEPLATINUM_STRUCT_0207F248_H
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