pokeplatinum/include/struct_defs/struct_0207F248.h
Yako 5e58dfdca4
Documented part of PartyManagementData struct (#517)
* Begin documenting party screen healthbar

* really minor rename of unnamed parameter

* Big rename that will probably cause issues bc VSCode's rename is not ideal

* should match

* document part of PartyManagementData struct

* apparently I missed these
idk how it build without them

* swap include order

* begin documenting unk_02084B70.c

* clean up parameter names a bit

* some more instances of windowLayout

* continue documenting fields of PartyManagementData

* more progress on PartyManagementData

* Revert PartyMenu_MakeSelection to sub_02083370 and remove enum

* name all unnamed PartyManagementData variables partyMan
2025-05-26 11:07:32 -07:00

68 lines
1.7 KiB
C

#ifndef POKEPLATINUM_STRUCT_0207F248_H
#define POKEPLATINUM_STRUCT_0207F248_H
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_02098700_decl.h"
#include "struct_defs/funcptr_0207F248_sub1.h"
#include "struct_defs/struct_0207C690.h"
#include "struct_defs/struct_020831B4.h"
#include "struct_defs/struct_02083D1C.h"
#include "struct_defs/struct_02098C44.h"
#include "functypes/funcptr_0207F248.h"
#include "overlay118/struct_ov118_021D0FDC_decl.h"
#include "bg_window.h"
#include "grid_menu_cursor_position.h"
#include "menu.h"
#include "message.h"
#include "sprite.h"
#include "sprite_system.h"
#include "strbuf.h"
#include "string_list.h"
#include "string_template.h"
typedef struct {
BgConfig *unk_00;
Window unk_04[37];
Window unk_254[1];
u16 unk_264[96];
u16 unk_324[96];
u16 unk_3E4[96];
u16 unk_4A4[128];
PartyManagementData *partyManagementData;
SpriteSystem *unk_5A8;
SpriteManager *unk_5AC;
Sprite *unk_5B0[29];
ManagedSprite *unk_624[29];
UnkStruct_0200C440 *unk_698;
MessageLoader *messageLoader;
StringTemplate *template;
Strbuf *unk_6A4;
Strbuf *unk_6A8;
Strbuf *unk_6AC[20];
StringList *unk_6FC;
Menu *unk_700;
StrBufWrapper unk_704[6];
const GridMenuCursorPosition *unk_7F4;
DualArrayShortData unk_7F8;
GenericFunctionPtr unk_B00;
FunctionPtrPair unk_B04;
u8 unk_B0C;
u8 unk_B0D;
u8 unk_B0E;
u8 unk_B0F_0 : 6;
u8 unk_B0F_6 : 1;
u8 unk_B0F_7 : 1;
u8 textPrinterID;
u8 partySlot;
u8 unk_B12;
u8 unk_B13;
u16 monStats[6];
HeightWeightData *unk_B20;
OverlayMetadata *unk_B24;
GenericPointerData *unk_B28;
} GameWindowLayout;
#endif // POKEPLATINUM_STRUCT_0207F248_H