pokeplatinum/include/save_player.h
Eduardo Quezada e035ef54b4
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Standarized save data table access function names (#461)
2025-04-05 13:53:31 -07:00

24 lines
600 B
C

#ifndef POKEPLATINUM_SAVE_PLAYER_H
#define POKEPLATINUM_SAVE_PLAYER_H
#include "game_options.h"
#include "play_time.h"
#include "savedata.h"
#include "trainer_info.h"
typedef struct PlayerSave {
Options options;
TrainerInfo info;
u16 coins;
PlayTime playTime;
} PlayerSave;
int Player_SaveSize(void);
void Player_Init(PlayerSave *player);
TrainerInfo *SaveData_GetTrainerInfo(SaveData *saveData);
Options *SaveData_GetOptions(SaveData *saveData);
u16 *SaveData_GetCoins(SaveData *saveData);
PlayTime *SaveData_GetPlayTime(SaveData *saveData);
#endif // POKEPLATINUM_SAVE_PLAYER_H