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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
19 lines
450 B
C
19 lines
450 B
C
#ifndef POKEPLATINUM_STRUCT_OV5_021D30A8_H
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#define POKEPLATINUM_STRUCT_OV5_021D30A8_H
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#include "sprite.h"
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#include "sprite_resource.h"
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#include "sprite_util.h"
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typedef struct {
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SpriteList *unk_00;
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G2dRenderer unk_04;
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SpriteResourcesHeaderList *unk_190;
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SpriteResourceCollection *unk_194[6];
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SpriteResourceList *unk_1AC[6];
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u16 unk_1C4;
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u16 heapID;
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} UnkStruct_ov5_021D30A8;
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#endif // POKEPLATINUM_STRUCT_OV5_021D30A8_H
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