pokeplatinum/include/overlay005/ov5_021F8370.h
Kuruyia 7596c9c676 Rename 2D Y coordinate component to Z
This simply renames the `y` component in 2D coordinates to `z` in
the names of variables, constants, function parameters and struct
members.

Most common examples include:
- `tileY` -> `tileZ`
- `mapMatrixY` -> `mapMatrixZ`
- `sizeY` -> `sizeZ`

Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-31 20:01:11 +02:00

12 lines
514 B
C

#ifndef POKEPLATINUM_OV5_021F8370_H
#define POKEPLATINUM_OV5_021F8370_H
#include "field/field_system_decl.h"
void Villa_DynamicMapFeaturesInit(FieldSystem *fieldSystem);
void Villa_DynamicMapFeaturesFree(FieldSystem *fieldSystem);
BOOL Villa_DynamicMapFeaturesCheckCollision(FieldSystem *fieldSystem, const int tileX, const int tileZ, const fx32 height, BOOL *isColliding);
BOOL ov5_021F8410(FieldSystem *fieldSystem, const int param1, const int param2, const int param3);
#endif // POKEPLATINUM_OV5_021F8370_H