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This simply renames the `y` component in 2D coordinates to `z` in the names of variables, constants, function parameters and struct members. Most common examples include: - `tileY` -> `tileZ` - `mapMatrixY` -> `mapMatrixZ` - `sizeY` -> `sizeZ` Signed-off-by: Kuruyia <github@kuruyia.net>
12 lines
514 B
C
12 lines
514 B
C
#ifndef POKEPLATINUM_OV5_021F8370_H
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#define POKEPLATINUM_OV5_021F8370_H
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#include "field/field_system_decl.h"
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void Villa_DynamicMapFeaturesInit(FieldSystem *fieldSystem);
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void Villa_DynamicMapFeaturesFree(FieldSystem *fieldSystem);
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BOOL Villa_DynamicMapFeaturesCheckCollision(FieldSystem *fieldSystem, const int tileX, const int tileZ, const fx32 height, BOOL *isColliding);
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BOOL ov5_021F8410(FieldSystem *fieldSystem, const int param1, const int param2, const int param3);
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#endif // POKEPLATINUM_OV5_021F8370_H
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