pokeplatinum/include/struct_defs/move_animation.h
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Start documenting battle commands (#964)
2026-03-17 20:49:51 -07:00

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#ifndef POKEPLATINUM_STRUCT_MOVE_ANIMATION_H
#define POKEPLATINUM_STRUCT_MOVE_ANIMATION_H
#include "constants/battle.h"
typedef struct MoveAnimation {
u8 command;
u8 unk_01;
u16 move;
s32 damage;
u16 power;
u16 effectChance;
u16 friendship;
u16 isSubstitute : 1;
u16 isTransformed : 1;
u16 : 14;
u32 fieldConditions;
u16 attacker;
u16 defender;
u16 species[MAX_BATTLERS];
u8 genders[MAX_BATTLERS];
u8 isShiny[MAX_BATTLERS];
u8 formNums[MAX_BATTLERS];
u32 personalities[MAX_BATTLERS];
u32 moveEffectMasks[MAX_BATTLERS];
int unk_4C;
int unk_50;
int terrain;
} MoveAnimation;
#endif // POKEPLATINUM_STRUCT_MOVE_ANIMATION_H