pokeplatinum/include/struct_defs/struct_0208D7BC.h

64 lines
1.7 KiB
C

#ifndef POKEPLATINUM_STRUCT_0208D7BC_H
#define POKEPLATINUM_STRUCT_0208D7BC_H
#include "struct_decls/struct_02006C24_decl.h"
#include "message.h"
#include "struct_decls/struct_0200B358_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0208D1D4.h"
#include "struct_defs/struct_0208D7BC_sub1.h"
#include "struct_defs/struct_02091850.h"
#include "struct_defs/struct_02098D38.h"
typedef struct {
BGL * unk_00;
Window unk_04[36];
Window * unk_244;
u32 unk_248;
UnkStruct_02098D38 * unk_24C;
UnkStruct_0208D1D4 unk_250;
UnkStruct_0208D7BC_sub1 unk_2B4;
UnkStruct_02091850 unk_2F0[4];
UnkStruct_02091850 unk_350[4];
UnkStruct_02091850 unk_3B0[4];
u32 unk_410;
SpriteRenderer * unk_414;
SpriteGfxHandler * unk_418;
GraphicElementData * unk_41C[77];
CellActorData * unk_550[77];
UnkStruct_0200C440 * unk_684;
MessageLoader * unk_688;
MessageLoader * unk_68C;
UnkStruct_0200B358 * unk_690;
Strbuf* unk_694;
Strbuf* unk_698;
MessageLoader * unk_69C;
NARC * unk_6A0;
s8 unk_6A4;
u8 unk_6A5_0 : 4;
u8 unk_6A5_4 : 4;
u8 unk_6A6;
u8 unk_6A7_0 : 4;
u8 unk_6A7_4 : 4;
u8 unk_6A8;
u8 unk_6A9;
u8 unk_6AA;
u8 unk_6AB;
u8 unk_6AC;
u8 unk_6AD;
u8 unk_6AE;
u8 unk_6AF;
u8 unk_6B0;
u8 unk_6B1;
u8 unk_6B2;
} UnkStruct_0208D7BC;
#endif // POKEPLATINUM_STRUCT_0208D7BC_H