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synced 2026-04-24 23:18:36 -05:00
* improving readability also seemingly located the party healing function * readability * clean it up * Update pokemon.h * add function names Adds names to many unnamed functions for readability. Also adds names to a couple structs. * add function names * add struct names * more functions with human names * rename chatotcrydata * doxygen documentation * update box mon function ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled * fixing formatting --------- Co-authored-by: Jack <schoenjack98@gmail.com>
26 lines
1002 B
C
26 lines
1002 B
C
#ifndef POKEPLATINUM_UNK_0207E0B8_H
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#define POKEPLATINUM_UNK_0207E0B8_H
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#include "struct_defs/struct_0207F248.h"
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void sub_0207EA74(GameWindowLayout * param0, int param1);
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u8 sub_0207EF04(GameWindowLayout * param0, u8 param1);
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u8 sub_0207EF14(GameWindowLayout * param0, u8 param1);
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const u16 * sub_0207F248(GameWindowLayout * param0);
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void sub_0207F8F8(GameWindowLayout * param0, u8 param1);
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void sub_0207FD68(GameWindowLayout * param0, u8 param1);
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u8 sub_02080354(GameWindowLayout * param0, u8 param1);
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u8 sub_02080404(GameWindowLayout * param0, u8 param1);
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u8 sub_02080488(GameWindowLayout * param0, u8 param1);
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u8 sub_020805D0(u8 param0, u8 param1);
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u8 GetElementIndex(u16 param0);
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u32 sub_02081930(void);
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u32 sub_02081934(void);
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u32 sub_02081938(void);
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u32 sub_0208193C(void);
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void LoadScreenDataFromNARC(u32 param0, u16 * param1, u16 * param2, u16 * param3);
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void LoadOverlay118(GameWindowLayout * param0);
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void UnloadOverlay118(GameWindowLayout * param0);
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#endif // POKEPLATINUM_UNK_0207E0B8_H
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