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- BattleSystem_InitBattleMon - BattleSystem_ReloadPokemon - BattleSystem_SwitchSlots - BattleSystem_UpdateAfterSwitch
16 lines
679 B
C
16 lines
679 B
C
#ifndef POKEPLATINUM_UNK_0207A2A8_H
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#define POKEPLATINUM_UNK_0207A2A8_H
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#include "struct_defs/struct_0202610C.h"
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#include "pokemon.h"
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#include "struct_decls/struct_party_decl.h"
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#include "struct_decls/struct_02098700_decl.h"
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HeightWeightData * sub_0207A2A8(int param0);
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void sub_0207A2C0(HeightWeightData * param0);
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BOOL sub_0207A2D0(const UnkStruct_0202610C * param0, Pokemon * param1, const HeightWeightData * param2);
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int sub_0207A3AC(const UnkStruct_0202610C * param0, Party * param1, const HeightWeightData * param2, u8 * param3);
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int sub_0207A594(const UnkStruct_0202610C * param0, Party * param1, const HeightWeightData * param2);
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#endif // POKEPLATINUM_UNK_0207A2A8_H
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