pokeplatinum/include/unk_02015F84.h

15 lines
650 B
C

#ifndef POKEPLATINUM_UNK_02015F84_H
#define POKEPLATINUM_UNK_02015F84_H
#include "struct_decls/sprite_decl.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_defs/poke_animation_settings.h"
PokemonAnimationSys * sub_02015F84(const int param0, const int param1, const u8 param2);
void sub_02015FB8(PokemonAnimationSys * param0);
void PokeAnimation_Init(PokemonAnimationSys * param0, Sprite * param1, const PokeAnimationSettings * param2, const u8 param3);
BOOL sub_020160F4(PokemonAnimationSys * param0, const u8 param1);
void sub_02016114(PokemonAnimationSys * param0, const u8 param1);
#endif // POKEPLATINUM_UNK_02015F84_H