pokeplatinum/include/struct_defs/struct_020961E8_t.h
Rachel b7fffbfc76
Rebase + clean-up PR#115 with current project state (#134)
* improving readability

also seemingly located the party healing function

* readability

* clean it up

* Update pokemon.h

* add function names

Adds names to many unnamed functions for readability. Also adds names to a couple structs.

* add function names

* add struct names

* more functions with human names

* rename chatotcrydata

* doxygen documentation

* update box mon function

ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled

* fixing formatting

---------

Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00

93 lines
2.4 KiB
C

#ifndef POKEPLATINUM_STRUCT_020961E8_T_H
#define POKEPLATINUM_STRUCT_020961E8_T_H
#include "struct_decls/struct_02001AF4_decl.h"
#include "struct_decls/struct_02009714_decl.h"
#include "struct_decls/struct_02009DC8_decl.h"
#include "message.h"
#include "struct_decls/struct_0200B358_decl.h"
#include "struct_defs/struct_0200C738.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h"
#include "struct_decls/struct_020218BC_decl.h"
#include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h"
#include "trainer_info.h"
#include "struct_defs/struct_0203DE34.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_020961E8_sub1.h"
#include "struct_decls/struct_021C0794_decl.h"
#include "overlay019/struct_ov19_021DA864.h"
#include "overlay059/struct_ov59_021D109C.h"
#include "overlay059/struct_ov59_021D30E0.h"
#include <nnsys.h>
struct UnkStruct_020961E8_t {
BGL * unk_00;
BOOL unk_04;
UnkStruct_0203DE34 * unk_08;
UnkStruct_ov59_021D109C unk_0C;
SysTask * unk_20;
UnkStruct_0200B358 * unk_24;
MessageLoader * unk_28;
Strbuf* unk_2C[5];
Strbuf* unk_40;
Strbuf* unk_44;
Strbuf* unk_48;
int unk_4C;
GraphicElementManager * unk_50;
UnkStruct_0200C738 unk_54;
UnkStruct_02009714 * unk_1E0[4];
UnkStruct_02009DC8 * unk_1F0[3][4];
UnkStruct_ov19_021DA864 unk_220;
UnkStruct_ov19_021DA864 unk_244;
UnkStruct_ov19_021DA864 unk_268;
GraphicElementData * unk_28C[14];
GraphicElementData * unk_2C4[14];
Window unk_2FC[5];
Window unk_34C;
Window unk_35C;
Window unk_36C;
Window * unk_37C[2];
UIControlData * unk_384;
void * unk_388[2];
NNSG2dCharacterData * unk_390[2];
void * unk_398[2];
NNSG2dPaletteData * unk_3A0[2];
int unk_3A8;
int unk_3AC;
int unk_3B0;
int unk_3B4;
u8 unk_3B8[8][2];
TrainerInfo * unk_3C8[5][2];
int unk_3F0[5];
int unk_404;
u16 unk_408;
u16 * unk_40C;
u8 unk_410;
u8 unk_411;
int unk_414;
UnkStruct_ov59_021D30E0 unk_418;
UnkStruct_ov59_021D30E0 unk_FD8[5];
int unk_4A98;
SaveData * unk_4A9C;
int unk_4AA0;
u8 unk_4AA4;
volatile int unk_4AA8;
int unk_4AAC;
int unk_4AB0;
u32 unk_4AB4;
u8 unk_4AB8;
s8 unk_4AB9;
u8 unk_4ABA;
u8 unk_4ABB;
s32 unk_4ABC;
u16 unk_4AC0;
s16 unk_4AC2;
int unk_4AC4;
UnkStruct_020961E8_sub1 unk_4AC8[5][2];
};
#endif // POKEPLATINUM_STRUCT_020961E8_T_H