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* improving readability also seemingly located the party healing function * readability * clean it up * Update pokemon.h * add function names Adds names to many unnamed functions for readability. Also adds names to a couple structs. * add function names * add struct names * more functions with human names * rename chatotcrydata * doxygen documentation * update box mon function ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled * fixing formatting --------- Co-authored-by: Jack <schoenjack98@gmail.com>
69 lines
2.0 KiB
C
69 lines
2.0 KiB
C
#ifndef POKEPLATINUM_STRUCT_0207F248_H
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#define POKEPLATINUM_STRUCT_0207F248_H
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#include "struct_decls/struct_02001AF4_decl.h"
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#include "message.h"
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#include "struct_decls/struct_0200B358_decl.h"
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#include "struct_decls/struct_0200C440_decl.h"
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#include "struct_decls/struct_0200C6E4_decl.h"
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#include "struct_decls/struct_0200C704_decl.h"
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#include "struct_decls/cell_actor_data.h"
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#include "struct_decls/struct_02013A04_decl.h"
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#include "struct_decls/struct_02018340_decl.h"
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#include "struct_decls/struct_02022550_decl.h"
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#include "strbuf.h"
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#include "struct_defs/struct_0205AA50.h"
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#include "struct_defs/struct_0207C690.h"
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#include "functypes/funcptr_0207F248.h"
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#include "struct_defs/funcptr_0207F248_sub1.h"
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#include "struct_defs/struct_020831B4.h"
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#include "struct_defs/struct_02083D1C.h"
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#include "struct_decls/struct_02098700_decl.h"
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#include "struct_defs/struct_02098C44.h"
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#include "struct_defs/struct_020F1DB8.h"
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#include "overlay118/struct_ov118_021D0FDC_decl.h"
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typedef struct {
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BGL * unk_00;
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Window unk_04[37];
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Window unk_254[1];
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u16 unk_264[96];
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u16 unk_324[96];
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u16 unk_3E4[96];
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u16 unk_4A4[128];
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PartyManagementData * unk_5A4;
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CellTransferStateData * unk_5A8;
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AnimationResourceCollection * unk_5AC;
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GraphicElementData * unk_5B0[29];
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CellActorData * unk_624[29];
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UnkStruct_0200C440 * unk_698;
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MessageLoader * unk_69C;
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UnkStruct_0200B358 * unk_6A0;
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Strbuf* unk_6A4;
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Strbuf* unk_6A8;
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Strbuf* unk_6AC[20];
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ResourceMetadata * unk_6FC;
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UIControlData * unk_700;
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StrBufWrapper unk_704[6];
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const ByteFlagSet * unk_7F4;
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DualArrayShortData unk_7F8;
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GenericFunctionPtr unk_B00;
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FunctionPtrPair unk_B04;
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u8 unk_B0C;
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u8 unk_B0D;
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u8 unk_B0E;
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u8 unk_B0F_0 : 6;
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u8 unk_B0F_6 : 1;
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u8 unk_B0F_7 : 1;
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u8 unk_B10;
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u8 unk_B11;
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u8 unk_B12;
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u8 unk_B13;
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u16 unk_B14[6];
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HeightWeightData * unk_B20;
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OverlayMetadata * unk_B24;
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GenericPointerData * unk_B28;
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} GameWindowLayout;
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#endif // POKEPLATINUM_STRUCT_0207F248_H
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