pokeplatinum/include/struct_defs/struct_0207F248.h
Rachel b7fffbfc76
Rebase + clean-up PR#115 with current project state (#134)
* improving readability

also seemingly located the party healing function

* readability

* clean it up

* Update pokemon.h

* add function names

Adds names to many unnamed functions for readability. Also adds names to a couple structs.

* add function names

* add struct names

* more functions with human names

* rename chatotcrydata

* doxygen documentation

* update box mon function

ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled

* fixing formatting

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Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00

69 lines
2.0 KiB
C

#ifndef POKEPLATINUM_STRUCT_0207F248_H
#define POKEPLATINUM_STRUCT_0207F248_H
#include "struct_decls/struct_02001AF4_decl.h"
#include "message.h"
#include "struct_decls/struct_0200B358_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02013A04_decl.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/struct_02022550_decl.h"
#include "strbuf.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_0207C690.h"
#include "functypes/funcptr_0207F248.h"
#include "struct_defs/funcptr_0207F248_sub1.h"
#include "struct_defs/struct_020831B4.h"
#include "struct_defs/struct_02083D1C.h"
#include "struct_decls/struct_02098700_decl.h"
#include "struct_defs/struct_02098C44.h"
#include "struct_defs/struct_020F1DB8.h"
#include "overlay118/struct_ov118_021D0FDC_decl.h"
typedef struct {
BGL * unk_00;
Window unk_04[37];
Window unk_254[1];
u16 unk_264[96];
u16 unk_324[96];
u16 unk_3E4[96];
u16 unk_4A4[128];
PartyManagementData * unk_5A4;
CellTransferStateData * unk_5A8;
AnimationResourceCollection * unk_5AC;
GraphicElementData * unk_5B0[29];
CellActorData * unk_624[29];
UnkStruct_0200C440 * unk_698;
MessageLoader * unk_69C;
UnkStruct_0200B358 * unk_6A0;
Strbuf* unk_6A4;
Strbuf* unk_6A8;
Strbuf* unk_6AC[20];
ResourceMetadata * unk_6FC;
UIControlData * unk_700;
StrBufWrapper unk_704[6];
const ByteFlagSet * unk_7F4;
DualArrayShortData unk_7F8;
GenericFunctionPtr unk_B00;
FunctionPtrPair unk_B04;
u8 unk_B0C;
u8 unk_B0D;
u8 unk_B0E;
u8 unk_B0F_0 : 6;
u8 unk_B0F_6 : 1;
u8 unk_B0F_7 : 1;
u8 unk_B10;
u8 unk_B11;
u8 unk_B12;
u8 unk_B13;
u16 unk_B14[6];
HeightWeightData * unk_B20;
OverlayMetadata * unk_B24;
GenericPointerData * unk_B28;
} GameWindowLayout;
#endif // POKEPLATINUM_STRUCT_0207F248_H