pokeplatinum/include/struct_defs/struct_020708E0.h
Rachel b7fffbfc76
Rebase + clean-up PR#115 with current project state (#134)
* improving readability

also seemingly located the party healing function

* readability

* clean it up

* Update pokemon.h

* add function names

Adds names to many unnamed functions for readability. Also adds names to a couple structs.

* add function names

* add struct names

* more functions with human names

* rename chatotcrydata

* doxygen documentation

* update box mon function

ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled

* fixing formatting

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Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00

35 lines
922 B
C

#ifndef POKEPLATINUM_STRUCT_020708E0_H
#define POKEPLATINUM_STRUCT_020708E0_H
#include "struct_decls/struct_02001AF4_decl.h"
#include "struct_decls/cell_actor_data.h"
#include "struct_decls/struct_02013A04_decl.h"
#include "functypes/funcptr_02050904.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_defs/struct_020684D0.h"
#include "struct_defs/struct_02070950.h"
#include "overlay005/struct_ov5_021D30A8.h"
typedef struct {
Window unk_00;
Window unk_10;
UIControlData * unk_20;
ResourceMetadata * unk_24;
u16 unk_28;
u16 unk_2A;
u32 unk_2C;
u8 unk_30[7];
UnkStruct_ov5_021D30A8 unk_38;
CellActorData * unk_200[8];
u32 unk_220;
u32 unk_224;
u32 unk_228;
UnkFuncPtr_02050904 unk_22C;
UnkStruct_020684D0 unk_230;
UnkStruct_02070950 unk_24C;
void * unk_25C;
void * unk_260;
} UnkStruct_020708E0;
#endif // POKEPLATINUM_STRUCT_020708E0_H