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* improving readability also seemingly located the party healing function * readability * clean it up * Update pokemon.h * add function names Adds names to many unnamed functions for readability. Also adds names to a couple structs. * add function names * add struct names * more functions with human names * rename chatotcrydata * doxygen documentation * update box mon function ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled * fixing formatting --------- Co-authored-by: Jack <schoenjack98@gmail.com>
35 lines
922 B
C
35 lines
922 B
C
#ifndef POKEPLATINUM_STRUCT_020708E0_H
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#define POKEPLATINUM_STRUCT_020708E0_H
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#include "struct_decls/struct_02001AF4_decl.h"
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#include "struct_decls/cell_actor_data.h"
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#include "struct_decls/struct_02013A04_decl.h"
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#include "functypes/funcptr_02050904.h"
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#include "struct_defs/struct_0205AA50.h"
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#include "struct_defs/struct_020684D0.h"
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#include "struct_defs/struct_02070950.h"
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#include "overlay005/struct_ov5_021D30A8.h"
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typedef struct {
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Window unk_00;
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Window unk_10;
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UIControlData * unk_20;
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ResourceMetadata * unk_24;
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u16 unk_28;
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u16 unk_2A;
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u32 unk_2C;
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u8 unk_30[7];
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UnkStruct_ov5_021D30A8 unk_38;
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CellActorData * unk_200[8];
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u32 unk_220;
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u32 unk_224;
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u32 unk_228;
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UnkFuncPtr_02050904 unk_22C;
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UnkStruct_020684D0 unk_230;
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UnkStruct_02070950 unk_24C;
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void * unk_25C;
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void * unk_260;
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} UnkStruct_020708E0;
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#endif // POKEPLATINUM_STRUCT_020708E0_H
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