pokeplatinum/include/struct_defs/battle_system.h
Rachel b7fffbfc76
Rebase + clean-up PR#115 with current project state (#134)
* improving readability

also seemingly located the party healing function

* readability

* clean it up

* Update pokemon.h

* add function names

Adds names to many unnamed functions for readability. Also adds names to a couple structs.

* add function names

* add struct names

* more functions with human names

* rename chatotcrydata

* doxygen documentation

* update box mon function

ProcessBoxPokemonWithTrainerInfo is now UpdateBoxMonStatusAndTrainerInfo and all params are labeled

* fixing formatting

---------

Co-authored-by: Jack <schoenjack98@gmail.com>
2024-01-28 19:05:12 -08:00

151 lines
4.2 KiB
C

#ifndef POKEPLATINUM_STRUCT_BATTLE_SYSTEM_T_H
#define POKEPLATINUM_STRUCT_BATTLE_SYSTEM_T_H
#include "constants/battle.h"
#include "constants/time.h"
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02007768_decl.h"
#include "message.h"
#include "struct_decls/struct_0200B358_decl.h"
#include "struct_decls/struct_0200C440_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/pokemon_animation_sys_decl.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_decls/sys_task.h"
#include "strbuf.h"
#include "trainer_info.h"
#include "struct_decls/struct_02026324_decl.h"
#include "struct_defs/struct_020279FC.h"
#include "struct_decls/struct_02027F8C_decl.h"
#include "struct_defs/chatot_cry.h"
#include "struct_decls/struct_0202CD88_decl.h"
#include "struct_decls/struct_02056B24_decl.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_decls/struct_0206D140_decl.h"
#include "struct_decls/struct_020797DC_decl.h"
#include "struct_decls/struct_party_decl.h"
#include "struct_defs/trainer_data.h"
#include "struct_defs/struct_0207C690.h"
#include "struct_decls/struct_0207D3C0_decl.h"
#include "struct_decls/struct_0207D99C_decl.h"
#include "struct_defs/struct_0209C370.h"
#include "overlay006/struct_ov6_02240D5C_sub1.h"
#include "overlay010/struct_ov10_0221F800.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "overlay016/struct_ov16_0223E0C8.h"
#include "battle/battle_context.h"
#include "overlay016/struct_ov16_0225BFFC_decl.h"
#include "overlay016/struct_ov16_02268520.h"
#include "overlay016/struct_ov16_02268A14_decl.h"
#include "overlay016/struct_ov16_0226D160_decl.h"
#include <nnsys.h>
struct BattleSystem {
GenericPointerData * unk_00;
BGL * unk_04;
Window * unk_08;
MessageLoader * unk_0C;
MessageLoader * unk_10;
UnkStruct_0200B358 * unk_14;
Strbuf *msgBuffer;
SysTask * unk_1C;
SysTask * unk_20;
SysTask * unk_24;
PaletteSys * unk_28;
u32 battleType;
BattleContext *battleCtx;
BattlerData *battlers[MAX_BATTLERS];
int maxBattlers;
TrainerInfo *trainerInfo[4];
UnkStruct_0207D3C0 * unk_58;
UnkStruct_0207D99C * unk_5C;
UnkStruct_02026324 *pokedex;
PCBoxes *pcBoxes;
Party *parties[4];
ChatotCry * unk_78[4];
UnkStruct_02007768 * unk_88;
UnkStruct_ov12_0221FCDC * unk_8C;
CellTransferStateData * unk_90;
AnimationResourceCollection * unk_94;
UnkStruct_02056B24 * unk_98;
UnkStruct_0206D140 * unk_9C;
u16 trainerIDs[4];
u8 unk_A8[4];
TrainerData trainers[4];
UnkStruct_ov16_02268520 unk_17C[2];
UnkStruct_ov16_02268A14 * unk_198;
UnkStruct_ov16_0226D160 * unk_19C[2];
UnkStruct_0200C440 * unk_1A4;
UnkStruct_0200C440 * unk_1A8;
void * unk_1AC;
AnimationControlFlags * unk_1B0;
UnkStruct_02027F8C * unk_1B4;
void * unk_1B8;
UnkStruct_0209C370 * unk_1BC;
UnkStruct_ov10_0221F800 * unk_1C0;
PokemonAnimationSys * unk_1C4;
NNSG2dCellTransferState *cellTransferState;
UnkStruct_ov16_0223E0C8 unk_1CC[4];
BattleParams_sub1 unk_20C;
UnkStruct_0202CD88 * unk_218;
u8 * unk_21C;
u16 * unk_220;
u8 unk_224[4096];
u8 unk_1224[4096];
u16 unk_2224[112];
u16 unk_2304[112];
u16 unk_23E4;
u16 unk_23E6;
u16 unk_23E8;
u16 unk_23EA;
u16 unk_23EC;
u16 unk_23EE;
u8 * unk_23F0;
u8 * unk_23F4;
u8 unk_23F8;
u8 unk_23F9;
u8 unk_23FA;
u8 unk_23FB_0 : 1;
u8 unk_23FB_1 : 1;
u8 unk_23FB_2 : 1;
u8 unk_23FB_3 : 2;
u8 unk_23FB_5 : 3;
enum Terrain terrain;
int unk_2400;
int unk_2404;
u32 battleStatusMask;
enum Time time;
int safariBalls;
u8 unk_2414[4];
u32 unk_2418;
u8 resultMask;
u8 unk_241D;
u16 unk_241E;
int unk_2420;
int unk_2424;
int fieldWeather;
int unk_242C;
u32 unk_2430;
int unk_2434;
int unk_2438;
int commandSelectionFlags;
u8 unk_2440;
u8 overlayFlags;
u16 unk_2442;
u32 unk_2444;
u32 unk_2448;
u16 unk_244C[4];
u16 unk_2454[4];
u16 unk_245C[4];
int unk_2464[4];
u32 unk_2474_0 : 1;
u32 unk_2474_1 : 31;
SysTask *playbackStopButton;
u8 unk_247C[4];
};
#endif // POKEPLATINUM_STRUCT_BATTLE_SYSTEM_T_H