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https://github.com/pret/pokeplatinum.git
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Documents: - great_marsh_lookout, which handles the scene launched by interacting with the binoculars in the Great Marsh lookout - great_marsh_binoculars, which handles the map/mon sprite view part of that scene - some incidental stuff I found while working on those, including the func that loads dual slot encounters and some stuff with the SpecialEncounter struct
26 lines
666 B
C
26 lines
666 B
C
#ifndef POKEPLATINUM_STRUCT_0202D7B0_H
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#define POKEPLATINUM_STRUCT_0202D7B0_H
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#include "struct_defs/struct_0202D7B0_sub1.h"
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#include "struct_defs/struct_0202D7B0_sub2.h"
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#include "struct_defs/struct_0202D844.h"
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#include "struct_defs/struct_020698E4.h"
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#include "struct_defs/struct_0206C638.h"
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typedef struct SpecialEncounter {
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int marshDaily;
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int swarmDaily;
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SpecialEncounter_sub1 unk_08;
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UnkStruct_0202D844 unk_10;
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UnkStruct_020698E4 unk_BC;
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SpecialEncounter_sub2 unk_C8;
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Roamer unk_D0[6];
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u8 unk_148[6];
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u8 unk_14E;
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u8 unk_14F;
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u8 unk_150;
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u8 unk_151;
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} SpecialEncounter;
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#endif // POKEPLATINUM_STRUCT_0202D7B0_H
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