pokeplatinum/res/field/scripts/scripts_galactic_hq_control_room.s
Viperio 3c0d1255a4
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Introduce macros for common message script structures (#975)
2026-03-03 21:20:51 -05:00

384 lines
6.0 KiB
ArmAsm

#include "macros/scrcmd.inc"
#include "res/text/bank/galactic_hq_control_room.h"
ScriptEntry _003E
ScriptEntry _0055
ScriptEntry _0059
ScriptEntry _014C
ScriptEntry _0173
ScriptEntry _019A
ScriptEntry _01C1
ScriptEntry _01C3
ScriptEntry _01C5
ScriptEntry _01C7
ScriptEntry _03C4
ScriptEntry _03D7
ScriptEntry _03EA
ScriptEntry _0394
ScriptEntry _03FD
ScriptEntryEnd
_003E:
GoToIfSet FLAG_FREED_GALACTIC_HQ_POKEMON, _004B
End
_004B:
SetObjectEventPos 0, 9, 6
End
_0055:
ScrCmd_25E
End
_0059:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
GoToIfSet FLAG_FREED_GALACTIC_HQ_POKEMON, _0109
GoToIfSet FLAG_UNK_0x00AD, _0114
Message 0
CloseMessage
StartTrainerBattle TRAINER_COMMANDER_SATURN_GALACTIC_HQ
CheckWonBattle VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, _011F
SetFlag FLAG_UNK_0x00AD
SetVar VAR_UNK_0x410D, 1
Message 1
CloseMessage
GetPlayerDir VAR_0x8004
SetVar VAR_MAP_LOCAL_2, VAR_0x8004
GoToIfEq VAR_0x8004, 0, _00D5
GoToIfEq VAR_0x8004, 2, _00E5
GoToIfEq VAR_0x8004, 3, _00F5
End
_00D5:
ApplyMovement 0, _0128
WaitMovement
GoTo _0105
_00E5:
ApplyMovement 0, _0134
WaitMovement
GoTo _0105
_00F5:
ApplyMovement 0, _0140
WaitMovement
GoTo _0105
_0105:
ReleaseAll
End
_0109:
Message 3
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0114:
Message 2
WaitABXPadPress
CloseMessage
ReleaseAll
End
_011F:
BlackOutFromBattle
ReleaseAll
End
.balign 4, 0
_0128:
WalkNormalEast
WalkOnSpotNormalSouth
EndMovement
.balign 4, 0
_0134:
WalkNormalSouth
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_0140:
WalkNormalEast
WalkOnSpotNormalWest
EndMovement
_014C:
PlayFanfare SEQ_SE_CONFIRM
LockAll
GoToIfSet FLAG_FREED_GALACTIC_HQ_POKEMON, _0168
Message 13
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0168:
Message 16
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0173:
PlayFanfare SEQ_SE_CONFIRM
LockAll
GoToIfSet FLAG_FREED_GALACTIC_HQ_POKEMON, _018F
Message 14
WaitABXPadPress
CloseMessage
ReleaseAll
End
_018F:
Message 17
WaitABXPadPress
CloseMessage
ReleaseAll
End
_019A:
PlayFanfare SEQ_SE_CONFIRM
LockAll
GoToIfSet FLAG_FREED_GALACTIC_HQ_POKEMON, _01B6
Message 15
WaitABXPadPress
CloseMessage
ReleaseAll
End
_01B6:
Message 18
WaitABXPadPress
CloseMessage
ReleaseAll
End
_01C1:
End
_01C3:
End
_01C5:
End
_01C7:
PlayFanfare SEQ_SE_CONFIRM
LockAll
GoToIfSet FLAG_FREED_GALACTIC_HQ_POKEMON, _0347
Message 10
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_YES, _01FB
GoToIfEq VAR_RESULT, MENU_NO, _0341
End
_01FB:
SetVar VAR_UNK_0x410D, 0
PlayFanfare SEQ_SE_DP_BUTTON3
BufferPlayerName 0
Message 11
CloseMessage
ClearFlag FLAG_UNK_0x0295
SetFlag FLAG_FREED_GALACTIC_HQ_POKEMON
ScrCmd_25F
WaitTime 30, VAR_RESULT
ApplyMovement 2, _036C
ApplyMovement 1, _0374
ApplyMovement 3, _037C
WaitMovement
SetObjectEventPos 2, 2, 6
SetObjectEventPos 1, 14, 6
SetObjectEventPos 3, 8, 12
Call _0296
Call _0296
Call _0296
RemoveObject 2
RemoveObject 1
RemoveObject 3
GoToIfEq VAR_MAP_LOCAL_2, 0, _02C0
GoToIfEq VAR_MAP_LOCAL_2, 2, _02DA
GoToIfEq VAR_MAP_LOCAL_2, 3, _02F4
End
_0296:
RemoveObject 2
RemoveObject 1
RemoveObject 3
WaitTime 2, VAR_RESULT
ClearFlag FLAG_UNK_0x0236
AddObject 2
AddObject 1
AddObject 3
WaitTime 2, VAR_RESULT
Return
_02C0:
ApplyMovement 0, _0354
ApplyMovement LOCALID_PLAYER, _0384
WaitMovement
GoTo _030E
End
_02DA:
ApplyMovement 0, _0360
ApplyMovement LOCALID_PLAYER, _038C
WaitMovement
GoTo _030E
End
_02F4:
ApplyMovement 0, _0354
ApplyMovement LOCALID_PLAYER, _0384
WaitMovement
GoTo _030E
End
_030E:
Message 3
CloseMessage
FadeScreenOut
WaitFadeScreen
RemoveObject 0
FadeScreenIn
WaitFadeScreen
SetFlag FLAG_UNK_0x0235
ClearFlag FLAG_UNK_0x0182
SetVar VAR_UNK_0x40A9, 1
ReleaseAll
End
_0341:
CloseMessage
ReleaseAll
End
_0347:
Message 12
WaitABXPadPress
CloseMessage
ReleaseAll
End
.balign 4, 0
_0354:
Delay8
WalkOnSpotNormalWest
EndMovement
.balign 4, 0
_0360:
Delay8
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_036C:
WalkNormalSouth 2
EndMovement
.balign 4, 0
_0374:
WalkNormalSouth 2
EndMovement
.balign 4, 0
_037C:
WalkNormalSouth 2
EndMovement
.balign 4, 0
_0384:
WalkOnSpotNormalEast
EndMovement
.balign 4, 0
_038C:
WalkOnSpotNormalSouth
EndMovement
_0394:
LockAll
ApplyMovement 0, _03BC
WaitMovement
Message 4
CloseMessage
ApplyMovement LOCALID_PLAYER, _03B4
WaitMovement
ReleaseAll
End
.balign 4, 0
_03B4:
WalkNormalNorth
EndMovement
.balign 4, 0
_03BC:
WalkOnSpotNormalSouth
EndMovement
_03C4:
NPCMessage 13
End
_03D7:
NPCMessage 14
End
_03EA:
NPCMessage 15
End
_03FD:
PlayFanfare SEQ_SE_CONFIRM
LockAll
GoToIfSet FLAG_UNK_0x00AD, _0450
ApplyMovement 4, _0470
WaitMovement
Message 5
CloseMessage
ApplyMovement 0, _0460
WaitMovement
WaitTime 20, VAR_RESULT
Message 6
Message 7
CloseMessage
WaitTime 20, VAR_RESULT
ApplyMovement 0, _0468
WaitMovement
Message 8
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0450:
FacePlayer
Message 9
WaitABXPadPress
CloseMessage
ReleaseAll
End
.balign 4, 0
_0460:
WalkOnSpotNormalWest
EndMovement
.balign 4, 0
_0468:
WalkOnSpotNormalNorth
EndMovement
.balign 4, 0
_0470:
WalkOnSpotNormalNorth
EndMovement