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104 lines
1.6 KiB
ArmAsm
104 lines
1.6 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/distortion_world_b6f.h"
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ScriptEntry _0022
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ScriptEntry _0026
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ScriptEntry _0051
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ScriptEntry _0080
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ScriptEntry _0093
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ScriptEntry _00B4
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ScriptEntry _00D5
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ScriptEntry _00F6
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ScriptEntryEnd
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_0022:
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InitPersistedMapFeaturesForDistortionWorld
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End
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_0026:
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GoToIfEq VAR_DISTORTION_WORLD_PROGRESS, 7, _0080
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GoToIfSet FLAG_DISTORTION_WORLD_PUZZLE_FINISHED, _0051
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NPCMessage 3
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End
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_0051:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 4
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CloseMessage
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SetFlag FLAG_DISTORTION_WORLD_STEPPING_STONES
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ApplyMovement 134, _0108
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WaitMovement
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ApplyMovement 134, _011C
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WaitMovement
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SetVar VAR_DISTORTION_WORLD_PROGRESS, 7
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ReleaseAll
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End
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_0080:
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NPCMessage 5
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End
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_0093:
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LockAll
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PlayCry SPECIES_MESPRIT
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Message 0
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CloseMessage
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WaitCry
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ApplyMovement 131, _0130
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WaitMovement
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ScrCmd_312 131
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ReleaseAll
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End
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_00B4:
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LockAll
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PlayCry SPECIES_UXIE
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Message 1
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CloseMessage
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WaitCry
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ApplyMovement 132, _0130
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WaitMovement
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ScrCmd_312 132
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ReleaseAll
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End
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_00D5:
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LockAll
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PlayCry SPECIES_AZELF
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Message 2
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CloseMessage
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WaitCry
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ApplyMovement 133, _0130
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WaitMovement
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ScrCmd_312 133
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ReleaseAll
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End
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_00F6:
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EventMessage 6
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End
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.balign 4, 0
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_0108:
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Delay32
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WalkOnSpotNormalSouth
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EmoteExclamationMark
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Delay32
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EndMovement
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.balign 4, 0
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_011C:
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WalkNormalSouth
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MoveAction_118
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WalkNormalWest
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_0130:
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WarpOut
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EndMovement
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