pokeplatinum/res/field/scripts/scripts_battle_factory.s
Viperio 3c0d1255a4
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Introduce macros for common message script structures (#975)
2026-03-03 21:20:51 -05:00

499 lines
9.0 KiB
ArmAsm

#include "macros/scrcmd.inc"
#include "res/text/bank/battle_factory.h"
#include "constants/battle_frontier.h"
ScriptEntry _0059
ScriptEntry _05B0
ScriptEntry _05E9
ScriptEntry _05FA
ScriptEntry _066E
ScriptEntry _0075
ScriptEntry _0698
ScriptEntry _06AB
ScriptEntry _06BE
ScriptEntry _06D1
ScriptEntry _06E4
ScriptEntry _06F7
ScriptEntry _070A
ScriptEntry _003A
ScriptEntryEnd
_003A:
CheckTVInterviewEligible TV_PROGRAM_SEGMENT_BATTLE_FRONTIER_FRONTLINE_NEWS_MULTI, VAR_MAP_LOCAL_0
GoToIfEq VAR_MAP_LOCAL_0, 0, _0053
ClearFlag FLAG_UNK_0x02C3
End
_0053:
SetFlag FLAG_UNK_0x02C3
End
_0059:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_3, 0
SetVar VAR_MAP_LOCAL_4, 0
GoTo _0091
End
_0075:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
SetVar VAR_MAP_LOCAL_3, 0
SetVar VAR_MAP_LOCAL_4, 1
GoTo _0091
End
_0091:
RecordHeapMemory
CallIfEq VAR_MAP_LOCAL_4, 0, _0570
CallIfEq VAR_MAP_LOCAL_4, 1, _0575
GoTo _00B7
End
_00B7:
CallIfEq VAR_MAP_LOCAL_4, 0, _057A
CallIfEq VAR_MAP_LOCAL_4, 1, _0592
AddMenuEntryImm 19, 2
AddMenuEntryImm 20, 3
ShowMenu
GoToIfEq VAR_RESULT, 0, _0152
GoToIfEq VAR_RESULT, 1, _0160
GoToIfEq VAR_RESULT, 2, _0117
GoToIfEq VAR_RESULT, 4, _016E
GoTo _0139
End
_0117:
CallIfEq VAR_MAP_LOCAL_4, 0, _05A6
CallIfEq VAR_MAP_LOCAL_4, 1, _05AB
GoTo _00B7
End
_0139:
GoTo _0141
End
_0141:
SetVar VAR_UNK_0x40B7, 0
Message 6
WaitABXPadPress
CloseMessage
ReleaseAll
End
_0152:
SetVar VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE
GoTo _017C
End
_0160:
SetVar VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE
GoTo _017C
End
_016E:
SetVar VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI
GoTo _017C
End
_017C:
Message 7
InitLocalTextMenu 31, 11, 0, VAR_RESULT
SetMenuXOriginToRight
AddMenuEntryImm 21, 0
AddMenuEntryImm 22, 1
AddMenuEntryImm 23, 2
ShowMenu
GoToIfEq VAR_RESULT, 0, _01BA
GoToIfEq VAR_RESULT, 1, _01C8
GoTo _0139
End
_01BA:
SetVar VAR_UNK_0x40B9, 0
GoTo _01D6
End
_01C8:
SetVar VAR_UNK_0x40B9, 1
GoTo _01D6
End
_01D6:
GoTo _01DE
End
_01DE:
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, _0386
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, _0386
SetVar VAR_MAP_LOCAL_0, 0
HealParty
Common_SaveGame
SetVar VAR_RESULT, VAR_MAP_LOCAL_0
GoToIfEq VAR_RESULT, 0, _0139
GoToIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, _022C
GoTo _038E
End
_022C:
Message 24
InitGlobalTextMenu 30, 1, 0, VAR_RESULT
SetMenuXOriginToRight
AddMenuEntryImm 13, 0
AddMenuEntryImm 14, 1
AddMenuEntryImm 5, 2
ShowMenu
SetVar VAR_0x8008, VAR_RESULT
GoToIfEq VAR_0x8008, 0, _0270
GoToIfEq VAR_0x8008, 1, _02EC
GoTo _0139
End
_0270:
Message 25
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _022C
CloseMessage
CallIfEq VAR_UNK_0x40B9, 0, _02C2
CallIfEq VAR_UNK_0x40B9, 1, _02CE
GoToIfEq VAR_RESULT, COMM_CLUB_RET_CANCEL, _02DA
GoToIfEq VAR_RESULT, COMM_CLUB_RET_ERROR, _02E2
GoTo _0368
End
_02C2:
StartBattleClient 27, 0, 0, VAR_RESULT
Return
_02CE:
StartBattleClient 28, 0, 0, VAR_RESULT
Return
_02DA:
GoTo _022C
End
_02E2:
EndCommunication
GoTo _022C
End
_02EC:
Message 25
ShowYesNoMenu VAR_RESULT
GoToIfEq VAR_RESULT, MENU_NO, _022C
CloseMessage
CallIfEq VAR_UNK_0x40B9, 0, _033E
CallIfEq VAR_UNK_0x40B9, 1, _034A
GoToIfEq VAR_RESULT, COMM_CLUB_RET_CANCEL, _0356
GoToIfEq VAR_RESULT, COMM_CLUB_RET_ERROR, _035E
GoTo _0368
End
_033E:
StartBattleServer 27, 0, 0, VAR_RESULT
Return
_034A:
StartBattleServer 28, 0, 0, VAR_RESULT
Return
_0356:
GoTo _022C
End
_035E:
EndCommunication
GoTo _022C
End
_0368:
Message 26
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, _0386
Call _05D7
GoTo _038E
End
_0386:
SetVar VAR_UNK_0x40B7, 0xFF
Return
_038E:
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, _042E
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, _0449
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, _0464
PlayFanfare SEQ_SE_DP_KAIDAN2
GoTo _03C1
End
_03C1:
FadeScreenOut
WaitFadeScreen
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, _048A
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, _049E
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, _04B2
IncrementGameRecord RECORD_UNK_058
CreateJournalEvent LOCATION_EVENT_BATTLE_FACTORY, 0, 0, 0, 0
WaitForTransition
ScrCmd_2C4 3
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_MULTI, _042A
ReturnToField
FadeScreenIn
WaitFadeScreen
AssertHeapMemory
End
_042A:
EndCommunication
Return
_042E:
Message 9
WaitABPress
CloseMessage
ApplyMovement LOCALID_PLAYER, _04C8
ApplyMovement VAR_LAST_TALKED, _04F0
WaitMovement
Return
_0449:
Message 9
WaitABPress
CloseMessage
ApplyMovement LOCALID_PLAYER, _04C8
ApplyMovement VAR_LAST_TALKED, _04F0
WaitMovement
Return
_0464:
MessageNoSkip 9
WaitTime 15, VAR_RESULT
ClearReceivedTempDataAllPlayers
ScrCmd_135 169
CloseMessage
ApplyMovement LOCALID_PLAYER, _04DC
ApplyMovement VAR_LAST_TALKED, _0504
WaitMovement
Return
_048A:
ApplyMovement LOCALID_PLAYER, _0518
ApplyMovement VAR_LAST_TALKED, _0548
WaitMovement
Return
_049E:
ApplyMovement LOCALID_PLAYER, _0518
ApplyMovement VAR_LAST_TALKED, _0548
WaitMovement
Return
_04B2:
ApplyMovement LOCALID_PLAYER, _0530
ApplyMovement VAR_LAST_TALKED, _055C
WaitMovement
Return
.balign 4, 0
_04C8:
WalkNormalNorth 3
WalkNormalEast
WalkNormalNorth 4
SetInvisible
EndMovement
.balign 4, 0
_04DC:
WalkNormalNorth 3
WalkNormalWest
WalkNormalNorth 4
SetInvisible
EndMovement
.balign 4, 0
_04F0:
WalkNormalNorth 2
WalkNormalEast
WalkNormalNorth 4
SetInvisible
EndMovement
.balign 4, 0
_0504:
WalkNormalNorth 2
WalkNormalWest
WalkNormalNorth 4
SetInvisible
EndMovement
.balign 4, 0
_0518:
WalkFasterSouth 3
WalkFasterWest
WalkFasterSouth 4
FaceNorth
SetVisible
EndMovement
.balign 4, 0
_0530:
WalkFasterSouth 3
WalkFasterEast
WalkFasterSouth 4
FaceNorth
SetVisible
EndMovement
.balign 4, 0
_0548:
WalkFasterSouth 2
WalkFasterWest
WalkFasterSouth 4
SetVisible
EndMovement
.balign 4, 0
_055C:
WalkFasterSouth 2
WalkFasterEast
WalkFasterSouth 4
SetVisible
EndMovement
_0570:
Message 0
Return
_0575:
Message 3
Return
_057A:
InitLocalTextMenu 31, 9, 0, VAR_RESULT
SetMenuXOriginToRight
AddMenuEntryImm 16, 0
AddMenuEntryImm 17, 1
Message 1
Return
_0592:
InitLocalTextMenu 31, 11, 0, VAR_RESULT
SetMenuXOriginToRight
AddMenuEntryImm 18, 4
Message 4
Return
_05A6:
Message 2
Return
_05AB:
Message 5
Return
_05B0:
RecordHeapMemory
SetVar VAR_MAP_LOCAL_3, 1
SetVar VAR_UNK_0x40B7, 0
Message 11
Call _0386
Call _05D7
GoTo _038E
End
_05D7:
ShowSavingIcon
TrySaveGame VAR_RESULT
HideSavingIcon
PlayFanfare SEQ_SE_DP_SAVE
WaitFanfare SEQ_SE_DP_SAVE
Return
_05E9:
Message 12
ScrCmd_2C5 VAR_BATTLE_FACTORY_CHALLENGE_TYPE, VAR_UNK_0x40B9
GoTo _0139
End
_05FA:
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_SINGLE, _0636
CallIfEq VAR_BATTLE_FACTORY_CHALLENGE_TYPE, FRONTIER_CHALLENGE_DOUBLE, _0636
CallIfEq VAR_BATTLE_FACTORY_PRINT_STATE, 1, _063C
CallIfEq VAR_BATTLE_FACTORY_PRINT_STATE, 3, _0653
GoTo _0139
End
_0636:
IncrementTrainerScore TRAINER_SCORE_EVENT_UNK_38
Return
_063C:
Message 13
BufferPlayerName 0
Message 15
PlaySound SEQ_FANFA4
WaitSound
SetVar VAR_BATTLE_FACTORY_PRINT_STATE, 2
Return
_0653:
Message 13
BufferPlayerName 0
Message 14
PlaySound SEQ_FANFA4
WaitSound
SetVar VAR_BATTLE_FACTORY_PRINT_STATE, 4
Common_CheckAllFrontierGoldPrintsObtained
Return
_066E:
GoTo _0139
End
.balign 4, 0
BattleFactory_UnusedMovement:
WalkNormalNorth 2
Delay8
WalkNormalNorth
EndMovement
BattleFactory_UnusedMovement2:
WalkNormalNorth 2
Delay8
WalkNormalNorth
EndMovement
_0698:
NPCMessage 27
End
_06AB:
NPCMessage 28
End
_06BE:
NPCMessage 29
End
_06D1:
NPCMessage 30
End
_06E4:
NPCMessage 31
End
_06F7:
NPCMessage 32
End
_070A:
NPCMessage 33
End
.balign 4, 0