pokeplatinum/include/struct_defs/struct_02089688_sub1.h
2024-04-13 23:07:00 -07:00

32 lines
984 B
C

#ifndef POKEPLATINUM_STRUCT_02089688_SUB1_H
#define POKEPLATINUM_STRUCT_02089688_SUB1_H
#include "struct_decls/struct_02002F38_decl.h"
#include "struct_decls/struct_02006C24_decl.h"
#include "struct_decls/struct_0200C6E4_decl.h"
#include "struct_decls/struct_0200C704_decl.h"
#include "struct_decls/struct_02012744_decl.h"
#include "struct_decls/font_oam.h"
#include "struct_decls/struct_02018340_decl.h"
#include "struct_defs/sprite_manager_allocation.h"
#include "touch_screen.h"
#include "struct_decls/struct_02023FCC_decl.h"
#include "struct_defs/struct_0205AA50.h"
typedef struct {
NARC * unk_00;
SpriteRenderer * unk_04;
SpriteGfxHandler * unk_08;
BGL * unk_0C;
PaletteData * unk_10;
UnkStruct_02023FCC * unk_14;
TouchScreenRect unk_18[28];
BOOL unk_88;
UnkStruct_02012744 * unk_8C;
FontOAM * unk_90[2];
SpriteManagerAllocation unk_98[2];
Window unk_B0;
} UnkStruct_02089688_sub1;
#endif // POKEPLATINUM_STRUCT_02089688_SUB1_H