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32 lines
984 B
C
32 lines
984 B
C
#ifndef POKEPLATINUM_STRUCT_02089688_SUB1_H
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#define POKEPLATINUM_STRUCT_02089688_SUB1_H
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#include "struct_decls/struct_02002F38_decl.h"
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#include "struct_decls/struct_02006C24_decl.h"
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#include "struct_decls/struct_0200C6E4_decl.h"
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#include "struct_decls/struct_0200C704_decl.h"
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#include "struct_decls/struct_02012744_decl.h"
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#include "struct_decls/font_oam.h"
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#include "struct_decls/struct_02018340_decl.h"
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#include "struct_defs/sprite_manager_allocation.h"
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#include "touch_screen.h"
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#include "struct_decls/struct_02023FCC_decl.h"
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#include "struct_defs/struct_0205AA50.h"
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typedef struct {
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NARC * unk_00;
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SpriteRenderer * unk_04;
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SpriteGfxHandler * unk_08;
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BGL * unk_0C;
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PaletteData * unk_10;
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UnkStruct_02023FCC * unk_14;
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TouchScreenRect unk_18[28];
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BOOL unk_88;
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UnkStruct_02012744 * unk_8C;
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FontOAM * unk_90[2];
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SpriteManagerAllocation unk_98[2];
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Window unk_B0;
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} UnkStruct_02089688_sub1;
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#endif // POKEPLATINUM_STRUCT_02089688_SUB1_H
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