pokeplatinum/include/script_manager.h
2024-06-27 23:02:21 -04:00

173 lines
6.6 KiB
C

#ifndef POKEPLATINUM_SCRIPT_MANAGER_H
#define POKEPLATINUM_SCRIPT_MANAGER_H
#include "field/field_system_decl.h"
#include "field_script_context.h"
#include "struct_defs/struct_0203F478.h"
#include "struct_decls/struct_020508D4_decl.h"
#include "struct_decls/struct_02061AB4_decl.h"
#include "overlay005/struct_ov5_021DC1A4_decl.h"
#include "struct_defs/struct_0205AA50.h"
#include "struct_decls/struct_02001AF4_decl.h"
#include "string_template.h"
#include "overlay101/struct_ov101_021D5D90_decl.h"
#include "overlay005/struct_ov5_021E1FF4_decl.h"
#include "sys_task_manager.h"
enum ScriptManagerMember {
SCRIPT_MANAGER_WINDOW = 1,
SCRIPT_MANAGER_UI_CONTROL,
SCRIPT_MANAGER_MESSAGE_ID,
SCRIPT_MANAGER_MOVEMENT_COUNT,
SCRIPT_MANAGER_SUB_CONTEXT_ACTIVE,
SCRIPT_MANAGER_IS_MSG_BOX_OPEN,
SCRIPT_MANAGER_NUM_ACTIVE_CONTEXTS,
SCRIPT_MANAGER_SCRIPT_ID,
SCRIPT_MANAGER_PLAYER_DIR,
SCRIPT_MANAGER_TARGET_OBJECT,
SCRIPT_MANAGER_CAMERA_OBJECT,
SCRIPT_MANAGER_SAVE_TYPE,
SCRIPT_MANAGER_MAIN_CONTEXT,
SCRIPT_MANAGER_SUB_CONTEXT,
SCRIPT_MANAGER_STR_TEMPLATE,
SCRIPT_MANAGER_MESSAGE_BUF,
SCRIPT_MANAGER_TEMPORARY_BUF,
SCRIPT_MANAGER_SAVING_ICON,
SCRIPT_MANAGER_DATA_PTR = 20,
SCRIPT_MANAGER_PLAYER_TASK = 22,
SCRIPT_MANAGER_PLAYER_WON_BATTLE,
SCRIPT_MANAGER_TRAINER_0_SIGHT_RANGE,
SCRIPT_MANAGER_TRAINER_0_DIRECTION,
SCRIPT_MANAGER_TRAINER_0_SCRIPT_ID,
SCRIPT_MANAGER_TRAINER_0_ID,
SCRIPT_MANAGER_TRAINER_0_TYPE,
SCRIPT_MANAGER_TRAINER_0_MAP_OBJECT,
SCRIPT_MANAGER_TRAINER_0_TASK,
SCRIPT_MANAGER_TRAINER_1_SIGHT_RANGE,
SCRIPT_MANAGER_TRAINER_1_DIRECTION,
SCRIPT_MANAGER_TRAINER_1_SCRIPT_ID,
SCRIPT_MANAGER_TRAINER_1_ID,
SCRIPT_MANAGER_TRAINER_1_TYPE,
SCRIPT_MANAGER_TRAINER_1_MAP_OBJECT,
SCRIPT_MANAGER_TRAINER_1_TASK,
SCRIPT_MANAGER_COIN_WINDOW,
SCRIPT_MANAGER_MONEY_WINDOW,
SCRIPT_DATA_START = 41,
SCRIPT_DATA_PARAMETER_0 = SCRIPT_DATA_START, // used for storing the mon's party slot when you use a field move, the item ID for hidden items, and steps for the PokeRadar
SCRIPT_DATA_PARAMETER_1, // used for storing hidden item quantities.
SCRIPT_DATA_PARAMETER_2, // used for storing hidden item quantities and flags respectively.
SCRIPT_DATA_PARAMETER_3, // unused
// The BG3 data below are a set of parameters for the unused script command ScrollBG3.
SCRIPT_DATA_BG3_SCROLL_COUNT_X,
SCRIPT_DATA_BG3_SCROLL_COUNT_Y,
SCRIPT_DATA_DUMMY_0,
SCRIPT_DATA_DUMMY_1,
SCRIPT_DATA_BG3_SCROLL_DIST_X,
SCRIPT_DATA_BG3_SCROLL_DIR_X,
SCRIPT_DATA_BG3_SCROLL_DIST_Y,
SCRIPT_DATA_BG3_SCROLL_DIR_Y,
SCRIPT_DATA_DUMMY_2,
SCRIPT_DATA_TARGET_OBJECT_ID,
SCRIPT_DATA_MAX
};
enum ScriptContextType {
SCRIPT_CONTEXT_MAIN,
SCRIPT_CONTEXT_SUB,
NUM_SCRIPT_CONTEXTS
};
#define SCRIPT_ID_OFFSET_SINGLE_BATTLES 3000
#define SCRIPT_ID_OFFSET_DOUBLE_BATTLES 5000
#define SCRIPT_ID_OFFSET_HIDDEN_ITEMS 8000
#define SCRIPT_ID_OFFSET_SAFARI_ZONE 8800
#define FLAG_OFFSET_HIDDEN_ITEMS 730
#define FLAG_OFFSET_TRAINER_DEFEATED 1360
#define SCRIPT_MANAGER_MAGIC_NUMBER 0x3643F
typedef void (* FieldSysFunc)(FieldSystem *);
typedef struct ApproachingTrainer {
int sightRange;
int direction;
int scriptID;
int trainerID;
int trainerType;
MapObject * object;
SysTask * task;
} ApproachingTrainer;
typedef struct ScriptManager {
u32 magic;
u8 state;
u8 messageID;
u8 movementCount;
u8 subCtxActive;
u8 isMsgBoxOpen;
u8 numActiveContexts;
u16 scriptID;
BOOL playerWonBattle;
UnkStruct_ov5_021DC1A4 * unk_10; // appears to be used for multichoice windows
Window window;
UIControlData * ctrlUI;
int playerDir;
MapObject * targetObject;
MapObject * cameraObject;
u16 * saveType; // the result of the check to determine what type of save is required in ScrCmd_CheckSaveType
ScriptContext * ctx[NUM_SCRIPT_CONTEXTS];
StringTemplate * strTemplate;
Strbuf * msgBuf;
Strbuf * tmpBuf;
void * savingIcon;
ApproachingTrainer trainers[2];
u16 data[SCRIPT_DATA_MAX - SCRIPT_DATA_START];
FieldSysFunc function;
void * unk_A8;
void * dataPtr; // used as a generic pointer to data in many different script commands
UnkStruct_ov101_021D5D90 * unk_B0;
SysTask * playerTask; // used to set player sprite animations while saving
Window coinWindow;
Window moneyWindow;
UnkStruct_ov5_021E1FF4 * unk_D8;
} ScriptManager;
void ScriptManager_Set(FieldSystem * fieldSystem, u16 scriptID, MapObject * object);
void ScriptManager_SetApproachingTrainer(FieldSystem * fieldSystem, MapObject * object, int sightRange, int direction, int scriptID, int trainerID, int trainerType, int approachNum);
void ScriptManager_Start(TaskManager * taskManager, u16 scriptID, MapObject * object, void * saveType);
void ScriptManager_Change(TaskManager * taskManager, u16 scriptID, MapObject * object);
ScriptContext * ScriptContext_CreateAndStart(FieldSystem * fieldSystem, u16 scriptID);
void * ScriptManager_GetMemberPtr(ScriptManager * scriptManager, u32 member);
void * FieldSystem_GetScriptMemberPtr(FieldSystem * fieldSystem, u32 member);
void sub_0203F0C0(FieldSystem * fieldSystem);
u16 * FieldSystem_GetVarPointer(FieldSystem * fieldSystem, u16 varID);
u16 FieldSystem_TryGetVar(FieldSystem * fieldSystem, u16 varID);
u16 sub_0203F164(FieldSystem * fieldSystem, u16 param1);
BOOL FieldSystem_CheckFlag(FieldSystem * fieldSystem, u16 flagID);
void FieldSystem_SetFlag(FieldSystem * fieldSystem, u16 flagID);
void FieldSystem_ClearFlag(FieldSystem * fieldSystem, u16 flagID);
void FieldSystem_ClearLocalFlags(FieldSystem * fieldSystem);
void sub_0203F1FC(FieldSystem * fieldSystem);
void FieldSystem_SetScriptParameters(FieldSystem * fieldSystem, u16 scriptParam0, u16 scriptParam1, u16 scriptParam2, u16 scriptParam3);
u16 Script_GetTrainerID(u16 scriptID);
BOOL Script_GetTrainerBattlerIndex(u16 scriptID);
BOOL Script_IsTrainerDoubleBattle(u16 trainerID);
BOOL Script_IsTrainerDefeated(FieldSystem * fieldSystem, u16 trainerID);
void Script_SetTrainerDefeated(FieldSystem * fieldSystem, u16 trainerID);
void Script_ClearTrainerDefeated(FieldSystem * fieldSystem, u16 trainerID);
u16 Script_GetHiddenItemFlag(u16 scriptID);
u16 Script_GetHiddenItemScript(u16 scriptID);
void FieldSystem_ClearDailyHiddenItemFlags(FieldSystem * fieldSystem);
u8 Script_GetHiddenItemRange(u16 scriptID);
UnkStruct_0203F478 * sub_0203F478(FieldSystem * fieldSystem, int param1);
void FieldSystem_InitNewGameState(FieldSystem * fieldSystem);
void FieldSystem_RunScript(FieldSystem * fieldSystem, u16 scriptID);
BOOL sub_0203F5C0(FieldSystem * fieldSystem, u8 param1);
#endif // POKEPLATINUM_SCRIPT_MANAGER_H