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45 lines
1.9 KiB
C
45 lines
1.9 KiB
C
#ifndef POKEPLATINUM_POKEDEX_INFOMAIN_H
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#define POKEPLATINUM_POKEDEX_INFOMAIN_H
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/**
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* Animation modes for Pokedex info screen transitions.
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* Used by both the default language and multi-language info screens.
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*/
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enum AnimationMode {
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ANIM_POSITION_BLEND = 0, // Animate position and blend transparency
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ANIM_BLEND, // Animate blend transparency only
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ANIM_POSITION, // Animate position only
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};
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#include "applications/pokedex/pokedex_app.h"
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#include "applications/pokedex/pokedex_sort_data.h"
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#include "applications/pokedex/pokedex_text_manager.h"
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#include "applications/pokedex/struct_ov21_021E68F4.h"
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#include "bg_window.h"
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#include "heap.h"
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/**
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* State information for the Pokedex info main screen.
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*/
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typedef struct InfoMainState {
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int *displayWorkData; // Work data pointer set from ov21_021D138C
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PokedexSortData *sortData; // Pokemon sort/listing data
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int displayPositionX; // X coordinate for display position animation
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int displayPositionY; // Y coordinate for display position animation
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const PokedexScreenManager *screenManager; // Screen manager reference
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enum AnimationMode animationMode;
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int entryOffset; // Dex entry offset (0 = current entry)
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BOOL playCry; // Flag to play Pokemon cry
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} InfoMainState;
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void InfoMain_InitScreen(PokedexScreenManager *screenManager, PokedexApp *pokedexApp, enum HeapID heapID);
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void InfoMain_FreeScreen(PokedexScreenManager *screenManager);
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BOOL InfoMain_SetDisplayPosition(InfoMainState *displayState, int unused);
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BOOL InfoMain_SetEntryOffset(InfoMainState *displayState, int entryOffset);
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void InfoMain_RenderHeightWeightEntry(Window *window, int species, enum HeapID heapID, int entryOffset, u32 textColor);
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int PokedexGraphics_GetAnimIDfromType(int monType);
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Window *InfoMain_CreateCategoryWindow(PokedexTextManager *textMan, enum Species species, enum HeapID heapID);
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#endif // POKEPLATINUM_POKEDEX_INFOMAIN_H
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