mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-04-26 00:32:20 -05:00
174 lines
3.2 KiB
ArmAsm
174 lines
3.2 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/veilstone_city_prize_exchange.h"
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ScriptEntry _000E
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ScriptEntry _017C
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ScriptEntry _027E
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ScriptEntryEnd
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_000E:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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SetVar VAR_MAP_LOCAL_1, 19
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Message 0
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ShowCoins 21, 1
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SetVar VAR_0x8005, 0
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SetVar VAR_0x8006, 0
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GoTo _0039
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End
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_0039:
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Message 1
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Call _0119
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GoToIfEq VAR_RESULT, -2, _00D8
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GoToIfEq VAR_RESULT, VAR_MAP_LOCAL_1, _00D8
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GetGameCornerPrizeData VAR_RESULT, VAR_0x8000, VAR_0x8001
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CallIfLt VAR_0x8000, 0x148, _0100
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CallIfGe VAR_0x8000, 0x148, _010A
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_NO, _0039
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HasCoins VAR_RESULT, VAR_0x8001
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GoToIfEq VAR_RESULT, FALSE, _00F5
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GoToIfCannotFitItem VAR_0x8000, 1, VAR_RESULT, _00E5
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Message 4
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AddItem VAR_0x8000, 1, VAR_RESULT
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SubtractCoins VAR_0x8001
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UpdateCoinDisplay
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PlayFanfare SEQ_SE_DP_REGI
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WaitFanfare SEQ_SE_DP_REGI
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GoTo _0039
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End
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_00D8:
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Message 7
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WaitABXPadPress
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CloseMessage
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HideCoins
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ReleaseAll
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End
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_00E5:
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BufferItemName 0, VAR_0x8000
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Message 6
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GoTo _0039
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End
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_00F5:
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Message 5
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GoTo _0039
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End
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_0100:
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BufferItemName 0, VAR_0x8000
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Message 2
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Return
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_010A:
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BufferItemName 0, VAR_0x8000
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BufferTMHMMoveName 1, VAR_0x8000
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Message 3
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Return
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_0119:
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SetVar VAR_0x8008, 0
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SetVar VAR_0x8009, 0
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InitGlobalTextListMenu 1, 1, 0, VAR_RESULT
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GoTo _0135
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End
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_0135:
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GetGameCornerPrizeData VAR_0x8008, VAR_0x8000, VAR_0x8001
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BufferItemName 0, VAR_0x8000
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ScrCmd_280 1, VAR_0x8001, 1, 5
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AddListMenuEntry 168, VAR_0x8008
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AddVar VAR_0x8008, 1
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GoToIfLt VAR_0x8008, VAR_MAP_LOCAL_1, _0135
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GoTo _016C
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End
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_016C:
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AddListMenuEntry 169, VAR_0x8008
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ShowListMenuRememberCursor VAR_0x8005, VAR_0x8006
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Return
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_017C:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00C4, _01AF
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SetFlag FLAG_UNK_0x00C4
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Message 8
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_NO, _0250
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GoTo _01CB
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End
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_01AF:
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Message 9
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_NO, _0250
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GoTo _01CB
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End
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_01CB:
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CloseMessage
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FadeScreen 6, 1, 0, 0
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WaitFadeScreen
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SelectMoveTutorPokemon
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GetSelectedPartySlot VAR_0x8000
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ReturnToField
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FadeScreen 6, 1, 1, 0
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WaitFadeScreen
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GoToIfEq VAR_0x8000, 0xFF, _0250
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GetPartyMonSpecies VAR_0x8000, VAR_0x8001
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GoToIfEq VAR_0x8001, 0, _025B
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ScrCmd_2FF VAR_0x8000, VAR_0x8004
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GoToIfEq VAR_0x8004, -1, _0245
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CheckPartyMonHasMove VAR_RESULT, MOVE_HIDDEN_POWER, VAR_0x8000
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GoToIfEq VAR_RESULT, 0, _0266
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ScrCmd_2FD 0, VAR_0x8004
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Message 11
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GoTo _0276
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End
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_0245:
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Message 14
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GoTo _0276
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End
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_0250:
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Message 12
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GoTo _0276
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End
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_025B:
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Message 13
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GoTo _0276
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End
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_0266:
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ScrCmd_2FD 0, VAR_0x8004
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Message 10
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GoTo _0276
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End
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_0276:
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_027E:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 15
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.balign 4, 0
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