pokeplatinum/include/struct_defs/struct_020127E8.h
Eduardo Quezada e7d42fb976
Heap ID breadcrums: Revengeance (#463)
* Heap_AllocFromHeapAtEnd Heap ID breadcrums

* Consistent heapID capitalization

* More Heap IDs

* A little bit more Heap IDs

* More and more Heap IDs

* Stopping for today

* MOAR

* more and more

* Back from the Heap ID mines

* A couple more
2025-04-20 12:50:46 -07:00

27 lines
541 B
C

#ifndef POKEPLATINUM_STRUCT_020127E8_H
#define POKEPLATINUM_STRUCT_020127E8_H
#include <nnsys.h>
#include "struct_decls/struct_02012744_decl.h"
#include "bg_window.h"
#include "sprite.h"
typedef struct {
const UnkStruct_02012744 *unk_00;
const Window *unk_04;
SpriteList *unk_08;
const NNSG2dImagePaletteProxy *unk_0C;
const Sprite *unk_10;
int unk_14;
int unk_18;
int unk_1C;
int unk_20;
int unk_24;
int unk_28;
int heapID;
} UnkStruct_020127E8;
#endif // POKEPLATINUM_STRUCT_020127E8_H