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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
27 lines
541 B
C
27 lines
541 B
C
#ifndef POKEPLATINUM_STRUCT_020127E8_H
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#define POKEPLATINUM_STRUCT_020127E8_H
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#include <nnsys.h>
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#include "struct_decls/struct_02012744_decl.h"
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#include "bg_window.h"
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#include "sprite.h"
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typedef struct {
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const UnkStruct_02012744 *unk_00;
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const Window *unk_04;
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SpriteList *unk_08;
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const NNSG2dImagePaletteProxy *unk_0C;
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const Sprite *unk_10;
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int unk_14;
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int unk_18;
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int unk_1C;
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int unk_20;
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int unk_24;
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int unk_28;
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int heapID;
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} UnkStruct_020127E8;
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#endif // POKEPLATINUM_STRUCT_020127E8_H
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