pokeplatinum/include/field_comm_manager.h

48 lines
1.5 KiB
C

#ifndef POKEPLATINUM_UNK_0205964C_H
#define POKEPLATINUM_UNK_0205964C_H
#include "struct_decls/struct_02029894_decl.h"
#include "struct_defs/struct_0205964C.h"
#include "field/field_system_decl.h"
#include "savedata.h"
typedef struct FieldCommunicationManager {
TrainerCard *trainerCard[4];
u8 unk_10[4];
u8 padding_14[4];
FieldSystem *fieldSystem;
MATHRandContext32 unk_1C;
FieldCommTask task;
SysTask *sysTask;
u16 timer;
u8 unk_3E;
u8 padding_3F;
u8 unk_40;
u8 unk_41;
u8 isReturningFromBattle;
u8 unk_43;
Party *party;
} FieldCommunicationManager;
FieldCommunicationManager *FieldCommMan_Get(void);
void FieldCommMan_Init(FieldSystem *fieldSystem);
void FieldCommMan_Delete(void);
void FieldCommMan_StartBattleServer(FieldSystem *fieldSystem, int param1, int param2);
void FieldCommMan_StartBattleClient(FieldSystem *fieldSystem, int param1, int param2);
void FieldCommMan_ConnectBattleClient(int param0);
void FieldCommMan_ReconnectBattleClient(void);
void FieldCommMan_EnterBattleRoom(FieldSystem *fieldSystem);
void FieldCommMan_EndBattle(void);
void sub_020598A0(void);
void sub_02059D0C(int unused0, int unused1, void *param2, void *unused3);
BOOL sub_02059D2C(void);
void sub_02059EAC(int param0, int unused1, void *unused2, void *unused3);
u8 *sub_02059EBC(int param0, void *unused1, int unused2);
UnkStruct_02029894 *sub_0205A080(SaveData *saveData);
void sub_0205A0A0(void);
void sub_0205A0BC(void);
#endif // POKEPLATINUM_UNK_0205964C_H