pokeplatinum/include/field/field_system_sub2_t.h
Nathan b24fd7abbd
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Document Berry patch management, graphics, and scripting commands (#765)
2025-09-15 12:10:17 -07:00

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C

#ifndef POKEPLATINUM_FIELD_SYSTEM_SUB2_T_H
#define POKEPLATINUM_FIELD_SYSTEM_SUB2_T_H
#include "struct_decls/berry_patch_manager_decl.h"
#include "applications/poketch/poketch_system.h"
#include "overlay005/hblank_system.h"
#include "overlay005/map_name_popup.h"
#include "overlay005/struct_ov5_021D1A94_decl.h"
#include "overlay005/struct_ov5_021D5CB0_decl.h"
#include "overlay005/struct_ov5_021D5EF8_decl.h"
#include "overlay005/struct_ov5_021EF4F8_decl.h"
struct FieldSystem_sub2_t {
BOOL unk_00;
UnkStruct_ov5_021D1A94 *unk_04;
MapNamePopUp *unk_08;
UnkStruct_ov5_021D5EF8 *unk_0C;
UnkStruct_ov5_021D5CB0 *unk_10;
PoketchSystem *poketchSys;
BerryPatchManager *berryPatchManager;
HBlankSystem *hBlankSystem;
UnkStruct_ov5_021EF4F8 *unk_20;
void *dynamicMapFeaturesData;
};
#endif // POKEPLATINUM_FIELD_SYSTEM_SUB2_T_H