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27 lines
561 B
C
27 lines
561 B
C
#ifndef POKEPLATINUM_STRUCT_OV16_02264650_1_H
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#define POKEPLATINUM_STRUCT_OV16_02264650_1_H
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#include "struct_decls/battle_system.h"
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#include "battle/struct_ov16_02268520.h"
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#include "sprite_system.h"
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typedef struct {
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BattleSystem *battleSys;
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UnkStruct_ov16_02268520 *unk_04;
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ManagedSprite *unk_08;
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u8 unk_0C;
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u8 unk_0D;
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u8 unk_0E;
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u8 unk_0F;
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s16 unk_10;
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u16 unk_12_0 : 1;
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u16 unk_12_1 : 15;
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int unk_14;
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int unk_18;
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int unk_1C;
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} UnkStruct_ov16_02264650_1;
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#endif // POKEPLATINUM_STRUCT_OV16_02264650_1_H
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