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20 lines
437 B
C
20 lines
437 B
C
#ifndef POKEPLATINUM_STRUCT_OV16_0225E300_H
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#define POKEPLATINUM_STRUCT_OV16_0225E300_H
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#include "struct_decls/battle_system.h"
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#include "struct_defs/battler_data.h"
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#include "pokemon_sprite.h"
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typedef struct {
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BattleSystem *battleSys;
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BattlerData *battlerData;
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PokemonSprite *unk_08;
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u8 unk_0C;
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u8 unk_0D;
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u8 unk_0E;
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u8 unk_0F[1];
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} UnkStruct_ov16_0225E300;
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#endif // POKEPLATINUM_STRUCT_OV16_0225E300_H
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