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29 lines
1.5 KiB
C
29 lines
1.5 KiB
C
#ifndef POKEPLATINUM_SCRIPT_FUNCS_0_H
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#define POKEPLATINUM_SCRIPT_FUNCS_0_H
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#include "battle_anim/battle_anim_system.h"
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#include "sprite_system.h"
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void ov12_0222AE68(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void BattleAnimScriptFunc_Strength(BattleAnimSystem *system);
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void BattleAnimScriptFunc_BulkUp(BattleAnimSystem *system);
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void BattleAnimScriptFunc_DoubleTeam(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Growth(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Meditate(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Teleport(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Flash(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Splash(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Harden(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Minimize(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Earthquake(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Nightmare(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Flail(BattleAnimSystem *system);
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void BattleAnimScriptFunc_Magnitude(BattleAnimSystem *system);
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void BattleAnimScriptFunc_OdorSleuth(BattleAnimSystem *system);
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void ov12_0222CC54(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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void BattleAnimScriptFunc_Surf(BattleAnimSystem *system);
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void ov12_0222D56C(BattleAnimSystem *param0, SpriteSystem *param1, SpriteManager *param2, ManagedSprite *param3);
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#endif // POKEPLATINUM_SCRIPT_FUNCS_0_H
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