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* Missing uses of defined vars * Vars 0x4000 to 0x402F with Var macros * Vars 0x4000 to 0x402F with other macros ^ Conflicts: ^ res/field/scripts/scripts_amity_square.s ^ res/field/scripts/scripts_veilstone_city_southwest_house.s * Other vars * Special Flags * Unk vars * NUM_VARS * `SPECIAL_VARS_START` -> `SCRIPT_LOCAL_VARS_START` * `VAR_0x800C` -> `VAR_RESULT` * `VAR_0x800D` -> `VAR_LAST_TALKED` * Format * VAR_MAP_LOCAL * VAR_OBJ_GFX_ID * STORY_VARS
192 lines
3.0 KiB
ArmAsm
192 lines
3.0 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/veilstone_store_2f.h"
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.data
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ScriptEntry _0022
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ScriptEntry _00F2
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ScriptEntry _0105
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ScriptEntry _0118
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ScriptEntry _012B
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ScriptEntry _0198
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ScriptEntry _01AE
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ScriptEntry _01C4
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ScriptEntryEnd
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_0022:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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CheckIsDepartmentStoreRegular VAR_RESULT
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GoToIfEq VAR_RESULT, TRUE, _0063
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Message 0
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InitGlobalTextMenu 1, 1, 0, VAR_RESULT
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AddMenuEntryImm 229, 1
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AddMenuEntryImm 228, 0
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ShowMenu
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GoToIfEq VAR_RESULT, 1, _00C6
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GoTo _00BB
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_0063:
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BufferPlayerName 0
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Message 1
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InitGlobalTextMenu 1, 1, 0, VAR_RESULT
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AddMenuEntryImm 229, 0
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AddMenuEntryImm 228, 1
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ShowMenu
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GoToIfNe VAR_RESULT, 0, _00BB
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GetRandom VAR_RESULT, 4
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GoToIfEq VAR_RESULT, 0, _00C6
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GoToIfEq VAR_RESULT, 1, _00D1
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GoToIfEq VAR_RESULT, 2, _00DC
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GoTo _00E7
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_00BB:
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Message 2
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00C6:
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Message 3
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00D1:
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Message 4
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00DC:
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Message 5
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00E7:
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Message 6
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00F2:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 7
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0105:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 8
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0118:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 9
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_012B:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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CheckPoketchAppRegistered POKETCH_APPID_COUNTER, VAR_RESULT
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GoToIfEq VAR_RESULT, 1, _016F
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Message 10
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_NO, _017A
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Message 11
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SetVar VAR_0x8004, 10
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CallCommonScript 0x7D9
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_016F:
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Message 12
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_017A:
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Message 13
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.byte 73
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.byte 0
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.byte 220
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.byte 5
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.byte 96
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.byte 0
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.byte 104
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.byte 0
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.byte 44
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.byte 0
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.byte 10
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.byte 49
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.byte 0
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.byte 52
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.byte 0
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.byte 97
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.byte 0
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.byte 2
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.byte 0
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_0198:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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CallCommonScript 0x7E3
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ScrCmd_035
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PokeMartSpecialties MART_SPECIALTIES_ID_VEILSTONE_2F_UP
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ReleaseAll
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End
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_01AE:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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CallCommonScript 0x7E3
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ScrCmd_035
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PokeMartSpecialties MART_SPECIALTIES_ID_VEILSTONE_2F_MID
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ReleaseAll
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End
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_01C4:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 14
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.byte 0
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.byte 0
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.byte 0
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