mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-08-15 22:04:57 -05:00
247 lines
3.9 KiB
ArmAsm
247 lines
3.9 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/survival_area.h"
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.data
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ScriptEntry _005C
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ScriptEntry _006F
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ScriptEntry _0082
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ScriptEntry _0095
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ScriptEntry _00BE
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ScriptEntry _00D5
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ScriptEntry _0130
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ScriptEntry _002A
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ScriptEntry _0045
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ScriptEntry _0141
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ScriptEntryEnd
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_002A:
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GoTo _0032
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End
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_0032:
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GetRandom VAR_UNK_0x40C2, 3
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GoToIfUnset FLAG_ARRESTED_CHARON_STARK_MOUNTAIN, _0052
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End
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_0045:
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GoToIfUnset FLAG_ARRESTED_CHARON_STARK_MOUNTAIN, _0052
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End
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_0052:
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SetWarpEventPos 0, 0x28C, 0x150
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End
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_005C:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 7
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_006F:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 8
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0082:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 9
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0095:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00D7, _00B3
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Message 10
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00B3:
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Message 11
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00BE:
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ShowMapSign 13
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End
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_00D5:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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BufferPlayerName 0
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Message 0
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CloseMessage
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ApplyMovement 8, _011C
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WaitMovement
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ScrCmd_168 20, 10, 12, 18, 77
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ScrCmd_16B 77
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ScrCmd_169 77
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ApplyMovement 8, _0124
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WaitMovement
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ScrCmd_16C 77
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ScrCmd_169 77
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ScrCmd_16A 77
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RemoveObject 8
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ReleaseAll
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End
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.balign 4, 0
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_011C:
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_0124:
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WalkNormalNorth
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SetInvisible
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EndMovement
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_0130:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 1
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0141:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GetDayOfWeek VAR_MAP_LOCAL_0
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GoToIfEq VAR_MAP_LOCAL_0, DAY_OF_WEEK_SUNDAY, _01BE
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GoToIfEq VAR_MAP_LOCAL_0, DAY_OF_WEEK_SATURDAY, _01BE
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BufferRivalName 0
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BufferPlayerName 1
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SetVar VAR_0x8008, VAR_UNK_0x40C2
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GoToIfEq VAR_0x8008, 0, _0195
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GoToIfEq VAR_0x8008, 1, _01A0
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GoTo _01AB
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End
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_0195:
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Message 4
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GoTo _01B6
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End
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_01A0:
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Message 5
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GoTo _01B6
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End
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_01AB:
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Message 6
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GoTo _01B6
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End
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_01B6:
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_01BE:
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GoToIfSet FLAG_UNK_0x0AB2, _02CB
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BufferRivalName 0
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BufferPlayerName 1
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Message 2
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CloseMessage
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GetPlayerStarterSpecies VAR_RESULT
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GoToIfEq VAR_RESULT, SPECIES_TURTWIG, _0236
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GoToIfEq VAR_RESULT, SPECIES_CHIMCHAR, _0272
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GoTo _01FA
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End
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_01FA:
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ScrCmd_28F VAR_RESULT
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GoToIfLt VAR_RESULT, 20, _021A
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GoToIfGe VAR_RESULT, 20, _0228
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End
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_021A:
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StartTrainerBattle TRAINER_RIVAL_SURVIVAL_AREA_1_PIPLUP
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GoTo _02AE
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End
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_0228:
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StartTrainerBattle TRAINER_RIVAL_SURVIVAL_AREA_2_PIPLUP
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GoTo _02AE
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End
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_0236:
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ScrCmd_28F VAR_RESULT
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GoToIfLt VAR_RESULT, 20, _0256
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GoToIfGe VAR_RESULT, 20, _0264
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End
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_0256:
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StartTrainerBattle TRAINER_RIVAL_SURVIVAL_AREA_1_TURTWIG
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GoTo _02AE
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End
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_0264:
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StartTrainerBattle TRAINER_RIVAL_SURVIVAL_AREA_2_TURTWIG
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GoTo _02AE
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End
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_0272:
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ScrCmd_28F VAR_RESULT
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GoToIfLt VAR_RESULT, 20, _0292
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GoToIfGe VAR_RESULT, 20, _02A0
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End
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_0292:
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StartTrainerBattle TRAINER_RIVAL_SURVIVAL_AREA_1_CHIMCHAR
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GoTo _02AE
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End
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_02A0:
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StartTrainerBattle TRAINER_RIVAL_SURVIVAL_AREA_2_CHIMCHAR
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GoTo _02AE
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End
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_02AE:
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, _02DC
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SetFlag FLAG_UNK_0x0AB2
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GoTo _02CB
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End
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_02CB:
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BufferRivalName 0
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BufferPlayerName 1
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Message 3
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_02DC:
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BlackOutFromBattle
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ReleaseAll
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End
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.byte 0
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.byte 0
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