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* Missing uses of defined vars * Vars 0x4000 to 0x402F with Var macros * Vars 0x4000 to 0x402F with other macros ^ Conflicts: ^ res/field/scripts/scripts_amity_square.s ^ res/field/scripts/scripts_veilstone_city_southwest_house.s * Other vars * Special Flags * Unk vars * NUM_VARS * `SPECIAL_VARS_START` -> `SCRIPT_LOCAL_VARS_START` * `VAR_0x800C` -> `VAR_RESULT` * `VAR_0x800D` -> `VAR_LAST_TALKED` * Format * VAR_MAP_LOCAL * VAR_OBJ_GFX_ID * STORY_VARS
34 lines
505 B
ArmAsm
34 lines
505 B
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/ruin_maniac_cave_long.h"
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.data
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ScriptEntry _0010
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ScriptEntry _000A
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ScriptEntryEnd
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_000A:
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SetFlag FLAG_UNK_0x09D8
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End
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_0010:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GetUnownFormsSeenCount VAR_RESULT
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GoToIfGe VAR_RESULT, 26, _0034
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Message 0
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0034:
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Message 1
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.byte 0
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