mirror of
https://github.com/pret/pokeplatinum.git
synced 2026-08-16 22:30:56 -05:00
519 lines
8.5 KiB
ArmAsm
519 lines
8.5 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "generated/distribution_events.h"
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#include "generated/hidden_locations.h"
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#include "res/text/bank/route_224.h"
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.data
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ScriptEntry _001A
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ScriptEntry _0082
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ScriptEntry _00B8
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ScriptEntry _00E4
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ScriptEntry _0458
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ScriptEntry _05F4
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ScriptEntryEnd
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_001A:
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CallIfEq VAR_SHAYMIN_EVENT_STATE, 1, _00AA
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GoToIfSet FLAG_UNK_0x012D, _0080
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CheckGameCompleted VAR_MAP_LOCAL_0
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GoToIfEq VAR_MAP_LOCAL_0, 0, _0080
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GetNationalDexEnabled VAR_MAP_LOCAL_0
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GoToIfEq VAR_MAP_LOCAL_0, 0, _0080
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CheckItem ITEM_OAKS_LETTER, 1, VAR_MAP_LOCAL_0
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GoToIfEq VAR_MAP_LOCAL_0, FALSE, _0080
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CheckDistributionEvent DISTRIBUTION_EVENT_SHAYMIN, VAR_MAP_LOCAL_0
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GoToIfEq VAR_MAP_LOCAL_0, FALSE, _0080
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ClearFlag FLAG_UNK_0x0252
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_0080:
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End
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_0082:
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GoToIfSet FLAG_UNK_0x012D, _009A
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CallIfEq VAR_UNK_0x408D, 1, _009C
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_009A:
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End
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_009C:
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ScrCmd_18C 3, 0
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Return
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.byte 30
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.byte 0
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.byte 202
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.byte 2
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.byte 27
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.byte 0
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_00AA:
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SetVar VAR_SHAYMIN_EVENT_STATE, 2
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SetVar VAR_UNK_0x4085, 1
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Return
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_00B8:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x012D, _00D6
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Message 7
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00D6:
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ScrCmd_272 1
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Message 8
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_00E4:
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GoToIfSet FLAG_UNK_0x012D, _022D
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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SetVar VAR_UNK_0x408D, 1
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BufferPlayerName 0
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GetPlayerGender VAR_RESULT
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GoToIfEq VAR_RESULT, GENDER_FEMALE, _0219
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Message 0
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_0114:
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CloseMessage
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Call _0240
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BufferPlayerName 0
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Message 2
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CloseMessage
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_0124:
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FadeScreen 6, 1, 0, 0
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WaitFadeScreen
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ScrCmd_271 VAR_RESULT
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FadeScreen 6, 1, 1, 0
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WaitFadeScreen
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GoToIfEq VAR_RESULT, 1, _0222
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BufferPlayerName 0
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ScrCmd_272 1
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Message 3
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ShowYesNoMenu VAR_RESULT
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CloseMessage
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GoToIfEq VAR_RESULT, MENU_NO, _0124
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Call _029A
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WaitTime 15, VAR_RESULT
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FadeOutBGM 0, 10
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FadeScreen 6, 6, 0, 0x7FFF
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WaitFadeScreen
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EnableHiddenLocation HIDDEN_LOCATION_SEABREAK_PATH
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ScrCmd_333 0
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Warp MAP_HEADER_ROUTE_224, 0, 0x38C, 0x1EC, 0
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WaitTime 15, VAR_RESULT
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FadeScreen 6, 6, 1, 0x7FFF
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WaitFadeScreen
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Call _02B8
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CallIfNe VAR_SHAYMIN_EVENT_STATE, 2, _01F0
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CallIfEq VAR_SHAYMIN_EVENT_STATE, 2, _01F5
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WaitABXPadPress
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CloseMessage
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ScrCmd_333 127
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FadeInBGM 10
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SetFlag FLAG_UNK_0x012D
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SetFlag FLAG_UNK_0x0252
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SetFlag FLAG_UNK_0x02CA
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SetVar VAR_UNK_0x408D, 0
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ReleaseAll
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End
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_01F0:
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Message 5
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Return
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_01F5:
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Message 4
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CloseMessage
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ApplyMovement 21, _05EC
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WaitMovement
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ApplyMovement LOCALID_PLAYER, _0438
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WaitMovement
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WaitTime 15, VAR_RESULT
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Message 11
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Return
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_0219:
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Message 1
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GoTo _0114
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_0222:
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Message 6
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CloseMessage
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GoTo _0124
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_022D:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 5
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0240:
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GetPlayerMapPos VAR_0x8000, VAR_0x8001
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SetVar VAR_0x8008, VAR_0x8000
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GoToIfEq VAR_0x8008, 0x38D, _0272
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GoToIfEq VAR_0x8008, 0x38E, _0286
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ApplyMovement LOCALID_PLAYER, _0328
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WaitMovement
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Return
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_0272:
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ApplyMovement LOCALID_PLAYER, _0338
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ApplyMovement 3, _0364
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WaitMovement
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Return
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_0286:
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ApplyMovement LOCALID_PLAYER, _034C
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ApplyMovement 3, _0370
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WaitMovement
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Return
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_029A:
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ApplyMovement LOCALID_PLAYER, _0384
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ApplyMovement 3, _0384
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WaitMovement
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Return
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_02AE:
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ApplyMovement 21, _066C
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Return
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_02B8:
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ApplyMovement 3, _0404
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ApplyMovement LOCALID_PLAYER, _03C8
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ApplyMovement 16, _0440
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WaitMovement
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PlayCry SPECIES_SHAYMIN
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WaitCry
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CallIfEq VAR_SHAYMIN_EVENT_STATE, 2, _02AE
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ApplyMovement 3, _038C
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ApplyMovement 16, _03B0
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ApplyMovement LOCALID_PLAYER, _039C
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WaitMovement
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ApplyMovement 16, _0448
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WaitMovement
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SetFlag FLAG_UNK_0x025C
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RemoveObject 16
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PlayCry SPECIES_SHAYMIN
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WaitCry
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ApplyMovement 3, _03C0
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WaitMovement
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Return
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.balign 4, 0
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_0328:
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FaceNorth
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Delay16
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FaceEast
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EndMovement
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.balign 4, 0
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_0338:
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WalkNormalWest
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WalkNormalNorth
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Delay16
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FaceEast
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EndMovement
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.balign 4, 0
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_034C:
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WalkNormalSouth
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WalkNormalWest 2
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WalkNormalNorth
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Delay16
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FaceEast
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EndMovement
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.balign 4, 0
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_0364:
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Delay8
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FaceWest
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EndMovement
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.balign 4, 0
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_0370:
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Delay8
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FaceSouth
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Delay8 2
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FaceWest
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EndMovement
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.balign 4, 0
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_0384:
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FaceNorth
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EndMovement
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.balign 4, 0
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_038C:
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FaceEast
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EmoteExclamationMark
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Delay16
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EndMovement
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.balign 4, 0
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_039C:
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Delay16
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FaceEast
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EmoteExclamationMark
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Delay16
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EndMovement
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.balign 4, 0
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_03B0:
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FaceWest
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EmoteExclamationMark
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Delay16
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EndMovement
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.balign 4, 0
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_03C0:
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FaceWest
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EndMovement
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.balign 4, 0
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_03C8:
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FaceWest
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Delay16
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FaceSouth
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Delay16
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FaceEast
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Delay16
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FaceSouth
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Delay16
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FaceWest
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Delay16
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FaceNorth
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Delay16
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FaceSouth
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Delay16
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EndMovement
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.balign 4, 0
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_0404:
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FaceSouth
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Delay16
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FaceEast
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Delay16
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FaceSouth
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Delay16
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FaceWest
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Delay16
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FaceNorth
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Delay16
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EndMovement
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.byte 33
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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.balign 4, 0
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_0438:
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WalkOnSpotNormalWest
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EndMovement
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.balign 4, 0
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_0440:
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WalkNormalSouth 12
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EndMovement
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.balign 4, 0
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_0448:
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FaceNorth
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Delay16
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WalkSlightlyFastNorth 12
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EndMovement
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_0458:
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LockAll
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ClearFlag FLAG_UNK_0x02CA
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GetPlayerMapPos VAR_0x8004, VAR_0x8005
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GoToIfEq VAR_0x8005, 0x1F0, _048D
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GoToIfEq VAR_0x8005, 0x1F1, _04AF
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GoToIfEq VAR_0x8005, 0x1F2, _04D1
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End
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_048D:
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SetObjectEventPos 21, 0x386, 0x1F8
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AddObject 21
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ScrCmd_062 21
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ApplyMovement 21, _0598
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WaitMovement
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GoTo _04F3
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End
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_04AF:
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SetObjectEventPos 21, 0x386, 0x1F9
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AddObject 21
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ScrCmd_062 21
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ApplyMovement 21, _05A4
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WaitMovement
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GoTo _04F3
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End
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_04D1:
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SetObjectEventPos 21, 0x386, 0x1FA
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AddObject 21
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ScrCmd_062 21
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ApplyMovement 21, _05B0
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WaitMovement
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GoTo _04F3
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End
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_04F3:
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ApplyMovement LOCALID_PLAYER, _0628
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WaitMovement
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Message 9
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CloseMessage
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GetPlayerMapPos VAR_0x8004, VAR_0x8005
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GoToIfEq VAR_0x8005, 0x1F0, _0531
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GoToIfEq VAR_0x8005, 0x1F1, _054B
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GoToIfEq VAR_0x8005, 0x1F2, _0565
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End
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_0531:
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ApplyMovement 21, _05BC
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ApplyMovement LOCALID_PLAYER, _0630
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WaitMovement
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GoTo _057F
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End
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_054B:
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ApplyMovement 21, _05CC
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ApplyMovement LOCALID_PLAYER, _0644
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WaitMovement
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GoTo _057F
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End
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_0565:
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ApplyMovement 21, _05DC
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ApplyMovement LOCALID_PLAYER, _0658
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WaitMovement
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GoTo _057F
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End
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_057F:
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SetVar VAR_SHAYMIN_EVENT_STATE, 2
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SetVar VAR_UNK_0x4085, 2
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Message 10
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.balign 4, 0
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_0598:
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WalkNormalNorth 8
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_05A4:
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WalkNormalNorth 8
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_05B0:
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WalkNormalNorth 8
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_05BC:
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WalkNormalSouth
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WalkNormalEast 5
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WalkNormalNorth 4
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EndMovement
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.balign 4, 0
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_05CC:
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WalkNormalNorth
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WalkNormalEast 5
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WalkNormalNorth 3
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EndMovement
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.balign 4, 0
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_05DC:
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WalkNormalNorth 2
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WalkNormalEast 5
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WalkNormalNorth 3
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EndMovement
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.balign 4, 0
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_05EC:
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WalkOnSpotNormalEast
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EndMovement
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_05F4:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x012D, _061C
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Message 10
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WaitABXPadPress
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CloseMessage
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ApplyMovement 21, _0664
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WaitMovement
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ReleaseAll
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End
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_061C:
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Message 12
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.balign 4, 0
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_0628:
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WalkOnSpotNormalWest
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EndMovement
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.balign 4, 0
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_0630:
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Delay8 2
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WalkOnSpotNormalEast
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Delay8 4
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_0644:
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Delay8 2
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WalkOnSpotNormalEast
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Delay8 3
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_0658:
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Delay8 2
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_0664:
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FaceNorth
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EndMovement
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.balign 4, 0
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_066C:
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FaceEast
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EmoteExclamationMark
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EndMovement
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