Files
pokeplatinum/res/field/scripts/scripts_iceberg_ruins.s
Eduardo Quezada 6ef937a8eb Define and use Var constants (#474)
* Missing uses of defined vars

* Vars 0x4000 to 0x402F with Var macros

* Vars 0x4000 to 0x402F with other macros

^ Conflicts:
^	res/field/scripts/scripts_amity_square.s
^	res/field/scripts/scripts_veilstone_city_southwest_house.s

* Other vars

* Special Flags

* Unk vars

* NUM_VARS

* `SPECIAL_VARS_START` -> `SCRIPT_LOCAL_VARS_START`

* `VAR_0x800C` -> `VAR_RESULT`

* `VAR_0x800D` -> `VAR_LAST_TALKED`

* Format

* VAR_MAP_LOCAL

* VAR_OBJ_GFX_ID

* STORY_VARS
2025-04-20 17:38:03 -07:00

154 lines
2.6 KiB
ArmAsm

#include "macros/scrcmd.inc"
#include "res/text/bank/iceberg_ruins.h"
.data
ScriptEntry _0026
ScriptEntry _003D
ScriptEntry _012D
ScriptEntry _0148
ScriptEntry _0163
ScriptEntry _017E
ScriptEntry _0199
ScriptEntry _01B4
ScriptEntry _01CF
ScriptEntryEnd
_0026:
GoToIfLt VAR_UNK_0x406A, 0x118, _0035
End
_0035:
SetVar VAR_UNK_0x406A, 0
End
_003D:
PlayFanfare SEQ_SE_CONFIRM
LockAll
FacePlayer
GoToIfEq VAR_UNK_0x406A, 0x122, _00ED
GoToIfEq VAR_UNK_0x406A, 0x118, _00F8
GoToIfUnset FLAG_GAME_COMPLETED, _010F
CheckPartyHasFatefulEncounterRegigigas VAR_RESULT
GoToIfEq VAR_RESULT, 0, _011A
GoToIfEq VAR_UNK_0x406A, 0x10E, _00AE
GoToIfLt VAR_UNK_0x406A, 0x104, _011A
WaitFanfare SEQ_SE_CONFIRM
ScrCmd_29F 1
SetVar VAR_UNK_0x406A, 0x10E
Message 1
GoTo _0125
End
_00AE:
PlayCry SPECIES_REGICE
Message 2
WaitCry
CloseMessage
StartLegendaryBattle SPECIES_REGICE, 30
CheckWonBattle VAR_RESULT
GoToIfEq VAR_RESULT, FALSE, _0109
CheckDidNotCapture VAR_RESULT
GoToIfEq VAR_RESULT, TRUE, _00F8
SetVar VAR_UNK_0x406A, 0x122
ReleaseAll
End
_00ED:
Message 3
GoTo _0125
End
_00F8:
SetVar VAR_UNK_0x406A, 0x118
Message 3
GoTo _0125
End
_0109:
BlackOutFromBattle
ReleaseAll
End
_010F:
Message 4
GoTo _0125
End
_011A:
Message 0
GoTo _0125
End
_0125:
WaitABXPadPress
CloseMessage
ReleaseAll
End
_012D:
SetVar VAR_MAP_LOCAL_1, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_0148:
SetVar VAR_MAP_LOCAL_2, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_0163:
SetVar VAR_MAP_LOCAL_3, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_017E:
SetVar VAR_MAP_LOCAL_4, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_0199:
SetVar VAR_MAP_LOCAL_5, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_01B4:
SetVar VAR_MAP_LOCAL_6, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_01CF:
SetVar VAR_MAP_LOCAL_7, 1
GoToIfGe VAR_UNK_0x406A, 0x104, _020D
GoTo _01EA
End
_01EA:
LockAll
GetPlayerMapPos VAR_0x8004, VAR_0x8005
ScrCmd_32C VAR_UNK_0x406A, 0x24E, VAR_0x8004, VAR_0x8005
GoToIfGe VAR_UNK_0x406A, 0x104, _020F
ReleaseAll
End
_020D:
End
_020F:
GoToIfUnset FLAG_GAME_COMPLETED, _020D
WaitFanfare SEQ_SE_CONFIRM
ScrCmd_29F 1
SetVar VAR_UNK_0x406A, 0x10E
Message 1
WaitABXPadPress
CloseMessage
ReleaseAll
End
.byte 0