mirror of
https://github.com/pret/pokeplatinum.git
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346 lines
5.3 KiB
ArmAsm
346 lines
5.3 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/celestic_town.h"
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.data
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ScriptEntry _0032
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ScriptEntry _026C
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ScriptEntry _022C
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ScriptEntry _0038
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ScriptEntry _0294
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ScriptEntry _0304
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ScriptEntry _0317
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ScriptEntry _032A
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ScriptEntry _033D
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ScriptEntry _0350
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ScriptEntry _0367
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ScriptEntry _0378
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ScriptEntryEnd
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_0032:
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SetFlag FLAG_UNLOCKED_VS_SEEKER_LVL_2
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End
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_0038:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 1
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ShowYesNoMenu VAR_RESULT
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GoToIfEq VAR_RESULT, MENU_YES, _006E
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GoToIfEq VAR_RESULT, MENU_NO, _0063
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End
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_0063:
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Message 3
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_006E:
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Message 2
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CloseMessage
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StartTrainerBattle TRAINER_GALACTIC_GRUNT_CELESTIC_TOWN
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, _0191
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Message 4
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CloseMessage
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GetPlayerDir VAR_RESULT
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GoToIfEq VAR_RESULT, 0, _00BC
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GoToIfEq VAR_RESULT, 2, _00EC
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GoToIfEq VAR_RESULT, 3, _0114
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End
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_00BC:
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ApplyMovement 2, _0198
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ApplyMovement LOCALID_PLAYER, _01E0
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WaitMovement
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Call _013C
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ApplyMovement 3, _01B4
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ApplyMovement LOCALID_PLAYER, _0204
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WaitMovement
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GoTo _0166
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_00EC:
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ApplyMovement 2, _0198
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ApplyMovement LOCALID_PLAYER, _01F0
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WaitMovement
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Call _013C
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ApplyMovement 3, _01C0
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WaitMovement
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GoTo _0166
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_0114:
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ApplyMovement 2, _01A4
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ApplyMovement LOCALID_PLAYER, _01FC
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WaitMovement
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Call _013C
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ApplyMovement 3, _01D0
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WaitMovement
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GoTo _0166
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_013C:
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RemoveObject 2
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RemoveObject 3
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SetObjectEventPos 3, 0x1D2, 0x213
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SetObjectEventDir 3, DIR_NORTH
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ScrCmd_188 3, 14
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ClearFlag FLAG_UNK_0x01AC
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AddObject 3
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ScrCmd_062 3
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Return
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_0166:
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Message 5
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BufferPlayerName 0
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BufferItemName 1, 0x1B7
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PlaySound SEQ_FANFA4
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Message 6
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WaitSound
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RemoveItem ITEM_OLD_CHARM, 1, VAR_RESULT
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SetFlag FLAG_UNK_0x00A6
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Message 7
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0191:
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BlackOutFromBattle
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ReleaseAll
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End
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.balign 4, 0
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_0198:
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WalkFastWest 3
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WalkFastSouth 9
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EndMovement
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.balign 4, 0
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_01A4:
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WalkFastSouth 2
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WalkFastWest 3
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WalkFastSouth 7
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EndMovement
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.balign 4, 0
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_01B4:
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WalkNormalNorth 8
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WalkNormalWest 2
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EndMovement
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.balign 4, 0
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_01C0:
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WalkNormalNorth 8
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WalkNormalWest 2
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_01D0:
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WalkNormalNorth 8
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WalkNormalWest 4
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_01E0:
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WalkOnSpotNormalWest
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Delay8
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_01F0:
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Delay8 3
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_01FC:
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WalkOnSpotNormalSouth
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EndMovement
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.balign 4, 0
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_0204:
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Delay8 8
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Delay4
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WalkOnSpotNormalEast
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EndMovement
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.byte 63
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.byte 0
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.byte 8
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.byte 0
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.byte 33
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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.byte 63
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.byte 0
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.byte 9
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.byte 0
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.byte 33
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.byte 0
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.byte 1
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.byte 0
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.byte 254
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.byte 0
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.byte 0
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.byte 0
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_022C:
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LockAll
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ApplyMovement LOCALID_PLAYER, _0264
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ApplyMovement 3, _025C
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WaitMovement
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Call _024A
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ReleaseAll
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End
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_024A:
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SetVar VAR_UNK_0x40F1, 1
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Message 0
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WaitABXPadPress
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CloseMessage
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Return
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.balign 4, 0
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_025C:
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_0264:
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FaceWest
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EndMovement
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_026C:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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GoToIfSet FLAG_UNK_0x00A6, _0289
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Call _024A
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ReleaseAll
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End
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_0289:
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Message 8
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0294:
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LockAll
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ApplyMovement LOCALID_PLAYER, _02E0
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ApplyMovement 4, _02E8
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WaitMovement
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Message 9
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ApplyMovement 4, _02F4
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WaitMovement
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Message 10
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CloseMessage
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ApplyMovement 4, _02FC
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WaitMovement
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SetVar VAR_UNK_0x4074, 2
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SetFlag FLAG_UNK_0x0299
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WaitTime 12, VAR_RESULT
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Message 11
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.balign 4, 0
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_02E0:
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WalkOnSpotNormalEast
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EndMovement
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.balign 4, 0
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_02E8:
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EmoteExclamationMark
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WalkNormalWest 2
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EndMovement
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.balign 4, 0
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_02F4:
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WalkOnSpotNormalNorth
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EndMovement
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.balign 4, 0
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_02FC:
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WalkOnSpotNormalWest
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EndMovement
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_0304:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 11
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0317:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 12
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_032A:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 14
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_033D:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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Message 13
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0350:
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ShowMapSign 15
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End
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_0367:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 16
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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_0378:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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Message 17
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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.byte 0
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.byte 0
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.byte 0
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