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* Missing uses of defined vars * Vars 0x4000 to 0x402F with Var macros * Vars 0x4000 to 0x402F with other macros ^ Conflicts: ^ res/field/scripts/scripts_amity_square.s ^ res/field/scripts/scripts_veilstone_city_southwest_house.s * Other vars * Special Flags * Unk vars * NUM_VARS * `SPECIAL_VARS_START` -> `SCRIPT_LOCAL_VARS_START` * `VAR_0x800C` -> `VAR_RESULT` * `VAR_0x800D` -> `VAR_LAST_TALKED` * Format * VAR_MAP_LOCAL * VAR_OBJ_GFX_ID * STORY_VARS
58 lines
1.2 KiB
ArmAsm
58 lines
1.2 KiB
ArmAsm
#include "macros/scrcmd.inc"
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#include "res/text/bank/acuity_cavern.h"
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#define LOCALID_UXIE 0
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.data
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ScriptEntry _000E
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ScriptEntry AcuityCavern_CheckShouldUxieBeRemoved
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ScriptEntry AcuityCavern_Uxie
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ScriptEntryEnd
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_000E:
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SetFlag FLAG_UNK_0x09E3
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End
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AcuityCavern_CheckShouldUxieBeRemoved:
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GoToIfSet FLAG_UNK_0x008E, AcuityCavern_RemoveUxie
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End
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AcuityCavern_RemoveUxie:
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SetFlag FLAG_UXIE_DISAPPEARED
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RemoveObject LOCALID_UXIE
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ClearFlag FLAG_UNK_0x008E
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End
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AcuityCavern_Uxie:
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PlayFanfare SEQ_SE_CONFIRM
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LockAll
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FacePlayer
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PlayCry SPECIES_UXIE
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Message AcuityCavern_Text_UxieCry
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CloseMessage
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SetFlag FLAG_UNK_0x008E
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StartLegendaryBattle SPECIES_UXIE, 50
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ClearFlag FLAG_UNK_0x008E
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CheckWonBattle VAR_RESULT
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GoToIfEq VAR_RESULT, FALSE, AcuityCavern_LostBattle
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CheckDidNotCapture VAR_RESULT
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GoToIfEq VAR_RESULT, TRUE, AcuityCavern_UxieDisappeared
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SetFlag FLAG_UXIE_CAUGHT
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ReleaseAll
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End
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AcuityCavern_UxieDisappeared:
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Message AcuityCavern_Text_UxieDisappeared
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WaitABXPadPress
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CloseMessage
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ReleaseAll
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End
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AcuityCavern_LostBattle:
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BlackOutFromBattle
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ReleaseAll
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End
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.byte 0
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