pokeplatinum/include/unk_0207E0B8.h
Yako 5e58dfdca4
Documented part of PartyManagementData struct (#517)
* Begin documenting party screen healthbar

* really minor rename of unnamed parameter

* Big rename that will probably cause issues bc VSCode's rename is not ideal

* should match

* document part of PartyManagementData struct

* apparently I missed these
idk how it build without them

* swap include order

* begin documenting unk_02084B70.c

* clean up parameter names a bit

* some more instances of windowLayout

* continue documenting fields of PartyManagementData

* more progress on PartyManagementData

* Revert PartyMenu_MakeSelection to sub_02083370 and remove enum

* name all unnamed PartyManagementData variables partyMan
2025-05-26 11:07:32 -07:00

26 lines
1.0 KiB
C

#ifndef POKEPLATINUM_UNK_0207E0B8_H
#define POKEPLATINUM_UNK_0207E0B8_H
#include "struct_defs/struct_0207F248.h"
void sub_0207EA74(GameWindowLayout *windowLayout, int param1);
u8 sub_0207EF04(GameWindowLayout *windowLayout, u8 param1);
u8 sub_0207EF14(GameWindowLayout *windowLayout, u8 partySlot);
const u16 *sub_0207F248(GameWindowLayout *windowLayout);
void sub_0207F8F8(GameWindowLayout *windowLayout, u8 partySlot);
void sub_0207FD68(GameWindowLayout *windowLayout, u8 partySlot);
u8 sub_02080354(GameWindowLayout *windowLayout, u8 partySlot);
u8 sub_02080404(GameWindowLayout *windowLayout, u8 partySlot);
u8 sub_02080488(GameWindowLayout *windowLayout, u8 partySlot);
u8 sub_020805D0(u8 param0, u8 param1);
u8 GetElementIndex(u16 param0);
u32 sub_02081930(void);
u32 sub_02081934(void);
u32 sub_02081938(void);
u32 sub_0208193C(void);
void LoadScreenDataFromNARC(u32 param0, u16 *param1, u16 *param2, u16 *param3);
void LoadOverlay118(GameWindowLayout *windowLayout);
void UnloadOverlay118(GameWindowLayout *windowLayout);
#endif // POKEPLATINUM_UNK_0207E0B8_H