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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
17 lines
637 B
C
17 lines
637 B
C
#ifndef POKEPLATINUM_UNK_0207A2A8_H
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#define POKEPLATINUM_UNK_0207A2A8_H
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#include "struct_decls/struct_02098700_decl.h"
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#include "struct_defs/struct_0202610C.h"
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#include "party.h"
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#include "pokemon.h"
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HeightWeightData *sub_0207A2A8(int heapID);
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void sub_0207A2C0(HeightWeightData *param0);
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BOOL sub_0207A2D0(const BattleRegulation *param0, Pokemon *param1, const HeightWeightData *param2);
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int sub_0207A3AC(const BattleRegulation *param0, Party *param1, const HeightWeightData *param2, u8 *param3);
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int sub_0207A594(const BattleRegulation *param0, Party *param1, const HeightWeightData *param2);
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#endif // POKEPLATINUM_UNK_0207A2A8_H
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