pokeplatinum/include/struct_defs/struct_02090800.h
Eduardo Quezada e7d42fb976
Heap ID breadcrums: Revengeance (#463)
* Heap_AllocFromHeapAtEnd Heap ID breadcrums

* Consistent heapID capitalization

* More Heap IDs

* A little bit more Heap IDs

* More and more Heap IDs

* Stopping for today

* MOAR

* more and more

* Back from the Heap ID mines

* A couple more
2025-04-20 12:50:46 -07:00

24 lines
604 B
C

#ifndef POKEPLATINUM_STRUCT_02090800_H
#define POKEPLATINUM_STRUCT_02090800_H
#include "struct_defs/struct_02090800_sub1.h"
#include "message.h"
#include "pokemon.h"
#include "string_template.h"
typedef struct {
int heapID;
MessageLoader *unk_04;
StringTemplate *unk_08;
Pokemon *unk_0C;
BOOL unk_10;
PokemonInfoDisplayStruct_sub1 unk_14;
PokemonInfoDisplayStruct_sub1 unk_1C;
PokemonInfoDisplayStruct_sub1 unk_24;
PokemonInfoDisplayStruct_sub1 unk_2C;
PokemonInfoDisplayStruct_sub1 unk_34;
} PokemonInfoDisplayStruct;
#endif // POKEPLATINUM_STRUCT_02090800_H