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* Heap_AllocFromHeapAtEnd Heap ID breadcrums * Consistent heapID capitalization * More Heap IDs * A little bit more Heap IDs * More and more Heap IDs * Stopping for today * MOAR * more and more * Back from the Heap ID mines * A couple more
24 lines
604 B
C
24 lines
604 B
C
#ifndef POKEPLATINUM_STRUCT_02090800_H
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#define POKEPLATINUM_STRUCT_02090800_H
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#include "struct_defs/struct_02090800_sub1.h"
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#include "message.h"
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#include "pokemon.h"
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#include "string_template.h"
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typedef struct {
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int heapID;
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MessageLoader *unk_04;
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StringTemplate *unk_08;
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Pokemon *unk_0C;
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BOOL unk_10;
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PokemonInfoDisplayStruct_sub1 unk_14;
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PokemonInfoDisplayStruct_sub1 unk_1C;
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PokemonInfoDisplayStruct_sub1 unk_24;
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PokemonInfoDisplayStruct_sub1 unk_2C;
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PokemonInfoDisplayStruct_sub1 unk_34;
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} PokemonInfoDisplayStruct;
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#endif // POKEPLATINUM_STRUCT_02090800_H
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