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23 lines
1.0 KiB
C
23 lines
1.0 KiB
C
#ifndef POKEPLATINUM_ARCHIVED_POKE_SPRITE_DATA_H
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#define POKEPLATINUM_ARCHIVED_POKE_SPRITE_DATA_H
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#include "struct_defs/sprite_animation_frame.h"
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#define MAX_FACES 2
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typedef struct PokeSpriteFaceData {
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u8 cryDelay; ///< How long to wait before playing the cry.
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u8 animation; ///< Which pre-programmed animation sequence to use.
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u8 startDelay; ///< How long to wait before starting the animation sequence.
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SpriteAnimationFrame frames[MAX_ANIMATION_FRAMES]; ///< Frame-data for each frame of the animation sequence.
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} PokeSpriteFaceData;
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typedef struct ArchivedPokeSpriteData {
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PokeSpriteFaceData faces[MAX_FACES]; ///< Data for each display-face of the Pokemon's sprite.
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s8 yOffset; ///< Additional vertical offset of the Pokemon's front-face sprite.
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s8 xOffsetShadow; ///< Horizontal offset for the shadow sprite beneath the Pokemon's sprite.
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u8 shadowSize; ///< Size of the shadow sprite beneath the Pokemon's sprite.
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} ArchivedPokeSpriteData;
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#endif // POKEPLATINUM_ARCHIVED_POKE_SPRITE_DATA_H
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