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This simply renames the `y` component in 2D coordinates to `z` in the names of variables, constants, function parameters and struct members. Most common examples include: - `tileY` -> `tileZ` - `mapMatrixY` -> `mapMatrixZ` - `sizeY` -> `sizeZ` Signed-off-by: Kuruyia <github@kuruyia.net>
70 lines
5.5 KiB
C
70 lines
5.5 KiB
C
#ifndef POKEPLATINUM_OV5_LAND_DATA_H
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#define POKEPLATINUM_OV5_LAND_DATA_H
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#include <nitro/fx/fx.h>
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#include <nitro/types.h>
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#include "field/field_system_decl.h"
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#include "overlay005/area_data.h"
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#include "overlay005/bdhc.h"
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#include "overlay005/land_data_manager_decl.h"
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#include "overlay005/map_prop.h"
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#include "overlay005/map_prop_animation.h"
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#include "overlay005/model_attributes.h"
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#include "map_matrix.h"
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#include "narc.h"
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typedef void (*MapLoadedCallback)(void *, const int, MapPropManager *const);
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void LandDataManager_Tick(FieldSystem *fieldSystem, LandDataManager *landDataMan);
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LandDataManager *LandDataManager_New(MapMatrix *mapMatrix, AreaDataManager *areaDataMan, MapPropAnimationManager *mapPropAnimMan, const BOOL skipAttributes);
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void LandDataManager_InitialLoad(LandDataManager *landDataMan, const int playerTileX, const int playerTileZ);
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void LandDataManager_CheckLazyLoadNextMapPair(const u8 trackedTargetDirection, LandDataManager *landDataMan);
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void LandDataManager_RenderLoadedMaps(const LandDataManager *landDataMan, ModelAttributes *const modelAttrs);
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void LandData_ObjectPosToTilePos(fx32 objectPositionX, fx32 objectPositionZ, int *tileX, int *tileZ);
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void LandDataManager_End(LandDataManager *landDataMan);
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void LandDataManager_FreeNARCAndLoadedMapBuffers(LandDataManager *landDataMan);
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BOOL LandDataManager_HasEnded(const LandDataManager *landDataMan);
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void LandDataManager_TrackTarget(VecFx32 const *position, LandDataManager *landDataMan);
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void LandDataManager_ForgetTrackedTarget(LandDataManager *landDataMan);
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void LandDataManager_GetLoadedMapPropManager(const u8 index, const LandDataManager *landDataMan, MapPropManager **mapPropMan);
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u8 LandDataManager_GetTrackedTargetLoadedMapsQuadrant(const LandDataManager *landDataMan);
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u8 LandDataManager_CalculateMapQuadrantOfTile(const u32 tileIndex, const int mapMatrixWidthTiles);
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u8 LandDataManager_GetRelativeLoadedMapsQuadrant(const int mapMatrixIndex, const u8 unused1, const LandDataManager *landDataMan);
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int LandDataManager_GetLoadedMapMatrixIndex(const LandDataManager *landDataMan, const u8 loadedMapIndex);
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BOOL LandDataManager_GetRelativeLoadedMapsQuadrantOfTile(const LandDataManager *landDataMan, const int tileX, const int tileZ, u8 *result);
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const BDHC *LandDataManager_GetLoadedMapBDHC(const LandDataManager *landDataMan, const u8 loadedMapIndex);
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u16 const *LandDataManager_GetLoadedMapTerrainAttributes(const LandDataManager *landDataMan, const u8 loadedMapIndex);
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void LandDataManager_SetMapLoadedCallback(LandDataManager *landDataMan, MapLoadedCallback mapLoadedCb, void *cbUserData);
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NARC *LandDataManager_GetLandDataNARC(LandDataManager *landDataMan);
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void LandDataManager_SetInDistortionWorld(LandDataManager *landDataMan, BOOL inDistortionWorld);
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int LandDataManager_GetOffsetTileX(const LandDataManager *landDataMan);
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int LandDataManager_GetOffsetTileZ(const LandDataManager *landDataMan);
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void LandDataManager_GetOffset(const LandDataManager *landDataMan, VecFx32 *offset);
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void LandDataManager_SetSkipMapProps(LandDataManager *landDataMan, BOOL skipMapProps);
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void LandDataManager_SetMapMatrix(LandDataManager *landDataMan, MapMatrix *mapMatrix);
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void LandDataManager_SetLoadedMapValid(LandDataManager *landDataMan, int index, BOOL valid);
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void LandDataManager_DistortionWorldNewLoadedMapsWithoutAttributesAndModel(LandDataManager *landDataMan);
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LandDataManager *LandDataManager_DistortionWorldNew(MapMatrix *mapMatrix, AreaDataManager *areaDataMan, NARC *landDataNARC);
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void LandDataManager_DistortionWorldInit(LandDataManager *landDataMan, MapMatrix *mapMatrix, AreaDataManager *areaDataMan, NARC *landDataNARC);
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void LandDataManager_DistortionWorldEnd(LandDataManager *landDataMan);
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void LandDataManager_DistortionWorldInitLoadedMapPropManagers(LandDataManager *landDataMan);
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void LandDataManager_DistortionWorldFreeLoadedMapBuffers(LandDataManager *landDataMan);
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void LandDataManager_DistortionWorldInitialLoad(LandDataManager *landDataMan, const int playerTileX, const int playerTileZ);
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void LandDataManager_DistortionWorldInitLoadedMaps(LandDataManager *landDataMan, const int trackedTargetTileX, const int trackedTargetTileZ, int *loadedMapMatrixIndexes);
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void LandDataManager_DistortionWorldLoadAndInvalidate(LandDataManager *landDataMan, int loadedMapIndex, int mapMatrixIndex);
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void LandDataManager_DistortionWorldRenderNextFloorMaps(const LandDataManager *landDataMan, const ModelAttributes *modelAttrs);
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void LandDataManager_DistortionWorldEndWithoutFreeing(LandDataManager *landDataMan);
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void LandDataManager_DistortionWorldPrepareNextFloor(MapMatrix *mapMatrix, AreaDataManager *areaDataMan, LandDataManager *src, LandDataManager *dest, const int trackedTargetTileX, const int trackedTargetTileZ);
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void LandDataManager_DistortionWorldPreparePreviousFloor(LandDataManager *dest, LandDataManager *src);
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void LandDataManager_DistortionWorldTick(FieldSystem *fieldSystem, LandDataManager *landDataMan);
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void LandDataManager_DistortionWorldInitWithoutNARC(LandDataManager *landDataMan, MapMatrix *mapMatrix, AreaDataManager *areaDataMan);
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void LandDataManager_DistortionWorldInvalidateLoadedMaps(LandDataManager *landDataMan, const int trackedTargetTileX, const int trackedTargetTileZ, int *loadedMapMatrixIndexes);
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void LandDataManager_DistortionWorldLoadEntire(LandDataManager *landDataMan, int loadedMapIndex, int mapMatrixIndex);
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void LandDataManager_DistortionWorldSetOffsets(LandDataManager *landDataMan, int offsetTileX, int offsetAltitude, int offsetTileZ);
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void LandDataManager_DistortionWorldUpdateTrackedTargetValues(LandDataManager *landDataMan, int trackedTargetTileX, int trackedTargetTileZ);
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#endif // POKEPLATINUM_OV5_LAND_DATA_H
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