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* Standarized OverlayManager names * Most "overlay" to "application" * Other renames * Last rename * undo ov97_0222D30C.c changes
123 lines
3.6 KiB
C
123 lines
3.6 KiB
C
#ifndef POKEPLATINUM_FIELD_SYSTEM_STRUCT_H
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#define POKEPLATINUM_FIELD_SYSTEM_STRUCT_H
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#include "struct_decls/struct_0205B43C_decl.h"
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#include "struct_decls/struct_0205C22C_decl.h"
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#include "struct_decls/struct_0205E884_decl.h"
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#include "struct_decls/struct_02061830_decl.h"
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#include "struct_decls/struct_02095E80_decl.h"
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#include "struct_defs/map_load_mode.h"
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#include "struct_defs/struct_0202610C.h"
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#include "struct_defs/struct_0204AFC4.h"
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#include "field/field_system_sub2_decl.h"
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#include "overlay005/area_data.h"
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#include "overlay005/area_light.h"
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#include "overlay005/dynamic_terrain_height.h"
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#include "overlay005/land_data_manager_decl.h"
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#include "overlay005/map_prop.h"
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#include "overlay005/map_prop_animation.h"
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#include "overlay005/model_attributes.h"
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#include "overlay005/signpost.h"
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#include "overlay005/struct_ov5_021D1A68_decl.h"
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#include "overlay005/struct_ov5_021D57D8_decl.h"
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#include "overlay005/struct_ov5_021DF47C_decl.h"
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#include "overlay005/struct_ov5_021EB0E0_decl.h"
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#include "overlay023/struct_ov23_0224942C_decl.h"
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#include "overlay056/struct_ov56_02256468_decl.h"
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#include "overlay066/struct_ov66_0222DCE0_sub1.h"
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#include "bag.h"
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#include "bg_window.h"
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#include "camera.h"
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#include "field_task.h"
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#include "journal.h"
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#include "location.h"
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#include "map_header_data.h"
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#include "map_matrix.h"
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#include "overlay_manager.h"
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#include "pokedex_memory.h"
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#include "pokeradar.h"
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#include "savedata.h"
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#include "terrain_attributes.h"
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#include "terrain_collision_manager.h"
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#define NUM_HONEY_TREES 21
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typedef struct HoneyTreeShake {
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u8 shakeValue;
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BOOL isShaking;
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} HoneyTreeShake;
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typedef struct HoneyTreeShakeList {
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HoneyTreeShake trees[NUM_HONEY_TREES];
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int unused[NUM_HONEY_TREES];
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} HoneyTreeShakeList;
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typedef struct FieldWildBattleMetadata {
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u16 encounterAttempts;
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u16 wildMonDefeated;
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} FieldWildBattleMetadata;
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typedef struct FieldProcessManager {
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ApplicationManager *parent;
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ApplicationManager *child;
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BOOL pause;
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BOOL kill;
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} FieldProcessManager;
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typedef struct FieldSystem_t {
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FieldProcessManager *processManager;
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FieldSystem_sub2 *unk_04;
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BgConfig *bgConfig;
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SaveData *saveData;
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FieldTask *task;
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MapHeaderData *mapHeaderData;
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int bottomScreen;
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Location *location;
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int unk_20;
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Camera *camera;
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LandDataManager *landDataMan;
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MapMatrix *mapMatrix;
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AreaDataManager *areaDataManager;
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UnkStruct_ov5_021D1A68 *unk_34;
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MapObjectManager *mapObjMan;
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PlayerAvatar *playerAvatar;
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UnkStruct_ov5_021DF47C *unk_40;
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ModelAttributes *areaModelAttrs;
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UnkStruct_ov5_021D57D8 *unk_48;
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AreaLightManager *areaLightMan;
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MapPropAnimationManager *mapPropAnimMan;
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MapPropOneShotAnimationManager *mapPropOneShotAnimMan;
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TerrainAttributes *terrainAttributes;
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const TerrainCollisionManager *terrainCollisionMan;
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BOOL skipMapAttributes;
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Signpost *signpost;
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BOOL runningFieldMap;
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UnkStruct_ov23_0224942C *unk_6C;
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int mapLoadType;
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const MapLoadMode *mapLoadMode;
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FieldWildBattleMetadata wildBattleMetadata;
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UnkStruct_0205B43C *unk_7C;
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UnkStruct_0205C22C *unk_80;
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UnkStruct_ov56_02256468 *unk_84;
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UnkStruct_02095E80 *unk_88;
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UnkStruct_ov5_021EB0E0 *unk_8C;
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int unk_90;
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RadarChain *chain;
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BagCursor *bagCursor;
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JournalEntry *journalEntry;
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DynamicTerrainHeightManager *dynamicTerrainHeightMan;
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MapPropManager *mapPropManager;
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HoneyTreeShakeList *unk_A8;
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UnkStruct_0204AFC4 *unk_AC;
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const BattleRegulation *unk_B0;
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PokedexMemory *pokedexMemory;
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BOOL unk_B8;
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u8 *battleSubscreenCursorOn;
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u32 unk_C0;
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UnkStruct_ov66_0222DCE0_sub1 unk_C4;
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} FieldSystem;
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#endif // POKEPLATINUM_FIELD_SYSTEM_H
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