pokeplatinum/include/data/move_side_effect_subscripts.h

154 lines
12 KiB
C

#include "constants/battle.h"
#include "res/battle/scripts/sub_seq.naix.h"
// clang-format off
static const int sSideEffectSubscripts[] = {
[MOVE_SUBSCRIPT_PTR_NONE] = NULL,
[MOVE_SUBSCRIPT_PTR_SLEEP] = subscript_fall_asleep,
[MOVE_SUBSCRIPT_PTR_POISON] = subscript_poison,
[MOVE_SUBSCRIPT_PTR_BURN] = subscript_burn,
[MOVE_SUBSCRIPT_PTR_FREEZE] = subscript_freeze,
[MOVE_SUBSCRIPT_PTR_PARALYZE] = subscript_paralyze,
[MOVE_SUBSCRIPT_PTR_BADLY_POISON] = subscript_badly_poison,
[MOVE_SUBSCRIPT_PTR_CONFUSE] = subscript_confuse,
[MOVE_SUBSCRIPT_PTR_FLINCH] = subscript_flinch_mon,
[MOVE_SUBSCRIPT_PTR_REST] = subscript_rest,
[MOVE_SUBSCRIPT_PTR_UPROAR] = subscript_uproar,
[MOVE_SUBSCRIPT_PTR_PAY_DAY] = subscript_pay_day,
[MOVE_SUBSCRIPT_PTR_VANISH_CHARGE_TURN] = subscript_vanish_on_charge_turn,
[MOVE_SUBSCRIPT_PTR_BIND_TARGET] = subscript_bind_start,
[MOVE_SUBSCRIPT_PTR_QUARTER_RECOIL] = subscript_recoil_1_4,
[MOVE_SUBSCRIPT_PTR_ATTACK_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_DEFENSE_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SPEED_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_ACCURACY_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_EVASION_UP_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SPEED_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_EVASION_DOWN_1_STAGE] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_RECHARGE_TURN] = subscript_recharge_turn,
[MOVE_SUBSCRIPT_PTR_SET_RAGE_FLAG] = subscript_set_rage_flag,
[MOVE_SUBSCRIPT_PTR_STEAL_ITEM] = subscript_steal_item,
[MOVE_SUBSCRIPT_PTR_MEAN_LOOK] = subscript_mean_look,
[MOVE_SUBSCRIPT_PTR_NIGHTMARE_START] = subscript_nightmare_start,
[MOVE_SUBSCRIPT_PTR_BOOST_ALL_STATS] = subscript_boost_all_stats,
[MOVE_SUBSCRIPT_PTR_RAPID_SPIN] = subscript_rapid_spin,
[MOVE_SUBSCRIPT_PTR_HEAL_TARGET_PARALYSIS] = subscript_heal_target_paralysis,
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_DOWN_1_STAGE] = subscript_user_atk_and_def_down_1_stage,
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3] = subscript_recoil_1_3,
[MOVE_SUBSCRIPT_PTR_ATTACK_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_DEFENSE_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SPEED_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_ACCURACY_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_EVASION_UP_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_ATTACK_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_DEFENSE_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SPEED_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_ATTACK_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_SP_DEFENSE_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_ACCURACY_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_EVASION_DOWN_2_STAGES] = subscript_update_stat_stage,
[MOVE_SUBSCRIPT_PTR_THRASH] = subscript_thrash,
[MOVE_SUBSCRIPT_PTR_KNOCK_OFF] = subscript_knock_off,
[MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_UP_1_STAGE] = subscript_user_def_and_spdef_up_1_stage,
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_DEF_UP_1_STAGE] = subscript_user_atk_and_def_up_1_stage,
[MOVE_SUBSCRIPT_PTR_TARGET_ATK_AND_DEF_DOWN_1_STAGE] = subscript_target_atk_and_def_down_1_stage,
[MOVE_SUBSCRIPT_PTR_USER_SPATK_AND_SPDEF_UP_1_STAGE] = subscript_user_spatk_and_spdef_up_1_stage,
[MOVE_SUBSCRIPT_PTR_USER_ATK_AND_SPEED_UP_1_STAGE] = subscript_user_atk_and_speed_up_1_stage,
[MOVE_SUBSCRIPT_PTR_DRAIN_HALF_DAMAGE_DEALT] = subscript_drain_half_damage_dealt,
[MOVE_SUBSCRIPT_PTR_DREAM_EATER] = subscript_dream_eater,
[MOVE_SUBSCRIPT_PTR_RESET_ALL_STAT_STAGES] = subscript_reset_all_stat_stages,
[MOVE_SUBSCRIPT_PTR_BIDE_START] = subscript_bide_start,
[MOVE_SUBSCRIPT_PTR_STRUGGLE] = subscript_struggle,
[MOVE_SUBSCRIPT_PTR_CONVERSION] = subscript_conversion,
[MOVE_SUBSCRIPT_PTR_RECOVER_HALF_MAX_HP] = subscript_recover_half_max_hp,
[MOVE_SUBSCRIPT_PTR_LIGHT_SCREEN] = subscript_light_screen,
[MOVE_SUBSCRIPT_PTR_REFLECT] = subscript_reflect,
[MOVE_SUBSCRIPT_PTR_MIST] = subscript_mist,
[MOVE_SUBSCRIPT_PTR_FOCUS_ENERGY] = subscript_focus_energy,
[MOVE_SUBSCRIPT_PTR_MIMIC] = subscript_mimic,
[MOVE_SUBSCRIPT_PTR_LEECH_SEED_START] = subscript_leech_seed_start,
[MOVE_SUBSCRIPT_PTR_DISABLE_START] = subscript_disable_start,
[MOVE_SUBSCRIPT_PTR_ENCORE_START] = subscript_encore_start,
[MOVE_SUBSCRIPT_PTR_PAIN_SPLIT] = subscript_pain_split,
[MOVE_SUBSCRIPT_PTR_CONVERSION_2] = subscript_conversion_2,
[MOVE_SUBSCRIPT_PTR_LOCK_ON] = subscript_lock_on,
[MOVE_SUBSCRIPT_PTR_SKETCH] = subscript_sketch,
[MOVE_SUBSCRIPT_PTR_FEINT] = subscript_feint,
[MOVE_SUBSCRIPT_PTR_DESTINY_BOND] = subscript_destiny_bond,
[MOVE_SUBSCRIPT_PTR_REDUCE_TARGET_PP] = subscript_reduce_target_pp,
[MOVE_SUBSCRIPT_PTR_PROTECT] = subscript_protect,
[MOVE_SUBSCRIPT_PTR_HEAL_BELL] = subscript_heal_bell,
[MOVE_SUBSCRIPT_PTR_TRY_SUBSTITUTE] = subscript_try_substitute,
[MOVE_SUBSCRIPT_PTR_FORCE_TARGET_TO_SWITCH_OR_FLEE] = subscript_force_target_to_switch_or_flee,
[MOVE_SUBSCRIPT_PTR_TRANSFORM_INTO_TARGET] = subscript_transform_into_target,
[MOVE_SUBSCRIPT_PTR_MINIMIZE] = subscript_minimize,
[MOVE_SUBSCRIPT_PTR_CURSE_NORMAL] = subscript_curse_normal,
[MOVE_SUBSCRIPT_PTR_CURSE_GHOST] = subscript_curse_ghost,
[MOVE_SUBSCRIPT_PTR_PRINT_MESSAGE_AND_PLAY_ANIMATION] = subscript_print_message_and_play_animation,
[MOVE_SUBSCRIPT_PTR_FORESIGHT] = subscript_foresight,
[MOVE_SUBSCRIPT_PTR_PERISH_SONG_START] = subscript_perish_song_start,
[MOVE_SUBSCRIPT_PTR_WEATHER_START] = subscript_weather_start,
[MOVE_SUBSCRIPT_PTR_SWAGGER] = subscript_swagger,
[MOVE_SUBSCRIPT_PTR_INFATUATE] = subscript_infatuate,
[MOVE_SUBSCRIPT_PTR_SAFEGUARD_START] = subscript_safeguard_start,
[MOVE_SUBSCRIPT_PTR_PRESENT_HEAL] = subscript_present_heal,
[MOVE_SUBSCRIPT_PTR_MAGNITUDE] = subscript_magnitude,
[MOVE_SUBSCRIPT_PTR_BATON_PASS] = subscript_baton_pass,
[MOVE_SUBSCRIPT_PTR_BELLY_DRUM] = subscript_belly_drum,
[MOVE_SUBSCRIPT_PTR_TELEPORT] = subscript_teleport,
[MOVE_SUBSCRIPT_PTR_FUTURE_SIGHT_START] = subscript_future_sight_start,
[MOVE_SUBSCRIPT_PTR_STOCKPILE] = subscript_stockpile,
[MOVE_SUBSCRIPT_PTR_SWALLOW] = subscript_swallow,
[MOVE_SUBSCRIPT_PTR_TORMENT_START] = subscript_torment_start,
[MOVE_SUBSCRIPT_PTR_FLATTER] = subscript_flatter,
[MOVE_SUBSCRIPT_PTR_MEMENTO] = subscript_memento,
[MOVE_SUBSCRIPT_PTR_CHARGE] = subscript_charge,
[MOVE_SUBSCRIPT_PTR_TAUNT_START] = subscript_taunt_start,
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ITEMS] = subscript_exchange_items,
[MOVE_SUBSCRIPT_PTR_COPY_ABILITY] = subscript_copy_ability,
[MOVE_SUBSCRIPT_PTR_BREAK_SCREENS] = subscript_break_screens,
[MOVE_SUBSCRIPT_PTR_YAWN] = subscript_yawn,
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ABILITIES] = subscript_exchange_abilities,
[MOVE_SUBSCRIPT_PTR_RECOVER_PSN_PRZ_BRN] = subscript_recover_psn_prz_brn,
[MOVE_SUBSCRIPT_PTR_ROOST] = subscript_roost,
[MOVE_SUBSCRIPT_PTR_HEAL_TARGET_SLEEP] = subscript_heal_target_sleep,
[MOVE_SUBSCRIPT_PTR_GRAVITY_START] = subscript_gravity_start,
[MOVE_SUBSCRIPT_PTR_MIRACLE_EYE] = subscript_miracle_eye,
[MOVE_SUBSCRIPT_PTR_HEALING_WISH] = subscript_healing_wish,
[MOVE_SUBSCRIPT_PTR_TAILWIND_START] = subscript_tailwind_start,
[MOVE_SUBSCRIPT_PTR_USER_DEF_AND_SPDEF_DOWN_1_STAGE] = subscript_user_def_and_spdef_down_1_stage,
[MOVE_SUBSCRIPT_PTR_USER_SWAP_ATK_AND_DEF] = subscript_user_swap_atk_and_def,
[MOVE_SUBSCRIPT_PTR_SUPPRESS_TARGET_ABILITY] = subscript_suppress_target_ability,
[MOVE_SUBSCRIPT_PTR_LUCKY_CHANT_START] = subscript_lucky_chant_start,
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ATK_AND_SPATK_STAGES] = subscript_exchange_atk_and_spatk_stages,
[MOVE_SUBSCRIPT_PTR_EXCHANGE_DEF_AND_SPDEF_STAGES] = subscript_exchange_def_and_spdef_stages,
[MOVE_SUBSCRIPT_PTR_GIVE_TARGET_INSOMNIA] = subscript_give_target_insomnia,
[MOVE_SUBSCRIPT_PTR_EXCHANGE_ALL_STAT_STAGES] = subscript_exchange_all_stat_stages,
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_BURN] = subscript_recoil_1_3_chance_to_burn,
[MOVE_SUBSCRIPT_PTR_DEFOG] = subscript_defog,
[MOVE_SUBSCRIPT_PTR_HEAL_BLOCK_START] = subscript_heal_block_start,
[MOVE_SUBSCRIPT_PTR_ATTACK_THEN_SWITCH_OUT] = subscript_attack_then_switch_out,
[MOVE_SUBSCRIPT_PTR_EMBARGO_START] = subscript_embargo_start,
[MOVE_SUBSCRIPT_PTR_PLUCK] = subscript_pluck,
[MOVE_SUBSCRIPT_PTR_FLING] = subscript_fling,
[MOVE_SUBSCRIPT_PTR_RECOIL_1_3_CHANCE_TO_PARALYZE] = subscript_recoil_1_3_chance_to_paralyze,
[MOVE_SUBSCRIPT_PTR_RECOIL_1_2] = subscript_recoil_1_2,
[MOVE_SUBSCRIPT_PTR_BURN_OR_FLINCH] = subscript_burn_or_flinch,
[MOVE_SUBSCRIPT_PTR_FREEZE_OR_FLINCH] = subscript_freeze_or_flinch,
[MOVE_SUBSCRIPT_PTR_PARALYZE_OR_FLINCH] = subscript_paralyze_or_flinch,
[MOVE_SUBSCRIPT_PTR_CHATTER] = subscript_chatter,
[MOVE_SUBSCRIPT_PTR_LUNAR_DANCE] = subscript_lunar_dance,
[MOVE_SUBSCRIPT_PTR_GIVE_TARGET_OWN_STATUS] = subscript_give_target_own_status,
};
// clang-format on