pokeplatinum/include/constants/field
Kuruyia 7596c9c676 Rename 2D Y coordinate component to Z
This simply renames the `y` component in 2D coordinates to `z` in
the names of variables, constants, function parameters and struct
members.

Most common examples include:
- `tileY` -> `tileZ`
- `mapMatrixY` -> `mapMatrixZ`
- `sizeY` -> `sizeZ`

Signed-off-by: Kuruyia <github@kuruyia.net>
2025-03-31 20:01:11 +02:00
..
bdhc.h Move some map-related constant files to the field sub-directory 2025-03-19 18:46:19 +01:00
dynamic_map_features.h Document persisted map features 2025-03-24 07:43:55 +01:00
map_load.h Document FieldProcessManager and static routines in field_system.c 2024-11-01 10:46:18 -07:00
map_matrix.h Move some map-related constant files to the field sub-directory 2025-03-19 18:46:19 +01:00
map_prop.h Document platform lift 2025-03-30 17:14:21 +02:00
map_tile_behaviors.h Create constants for tile behaviors and normalize names 2024-11-09 20:08:53 -08:00
map.h Rename 2D Y coordinate component to Z 2025-03-31 20:01:11 +02:00
window.h Add field window constants file and label save info magic numbers 2024-10-27 19:56:01 -04:00