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This simply renames the `y` component in 2D coordinates to `z` in the names of variables, constants, function parameters and struct members. Most common examples include: - `tileY` -> `tileZ` - `mapMatrixY` -> `mapMatrixZ` - `sizeY` -> `sizeZ` Signed-off-by: Kuruyia <github@kuruyia.net> |
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| .. | ||
| bdhc.h | ||
| dynamic_map_features.h | ||
| map_load.h | ||
| map_matrix.h | ||
| map_prop.h | ||
| map_tile_behaviors.h | ||
| map.h | ||
| window.h | ||