pokeplatinum/include/battle/struct_ov16_0225EA80.h

44 lines
1.0 KiB
C

#ifndef POKEPLATINUM_STRUCT_OV16_0225EA80_H
#define POKEPLATINUM_STRUCT_OV16_0225EA80_H
#include "struct_decls/battle_system.h"
#include "battle/struct_ov16_0225BFFC_decl.h"
#include "battle/struct_ov16_02265BBC.h"
#include "overlay012/struct_ball_rotation_decl.h"
#include "overlay012/struct_ov12_0221FCDC_decl.h"
#include "overlay012/struct_ov12_02223764.h"
#include "overlay012/struct_ov12_02235FE0_decl.h"
typedef struct {
BattleSystem *unk_00;
BattlerData *unk_04;
UnkStruct_ov12_02235FE0 *unk_08;
BallRotation *unk_0C;
UnkStruct_ov12_02223764 *unk_10;
PokemonSpriteTemplate unk_14;
UnkStruct_ov12_0221FCDC *unk_24;
UnkStruct_ov16_02265BBC unk_28;
u8 unk_80;
u8 unk_81;
u8 unk_82;
u8 unk_83;
u8 unk_84;
u8 unk_85;
u16 unk_86;
int unk_88;
u8 unk_8C;
u8 unk_8D;
u16 unk_8E;
s8 unk_90;
s8 unk_91;
u8 unk_92;
u8 unk_93;
u16 unk_94;
u8 unk_96;
u8 unk_97;
int unk_98;
} UnkStruct_ov16_0225EA80;
#endif // POKEPLATINUM_STRUCT_OV16_0225EA80_H