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44 lines
1.0 KiB
C
44 lines
1.0 KiB
C
#ifndef POKEPLATINUM_STRUCT_OV16_0225EA80_H
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#define POKEPLATINUM_STRUCT_OV16_0225EA80_H
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#include "struct_decls/battle_system.h"
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#include "battle/struct_ov16_0225BFFC_decl.h"
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#include "battle/struct_ov16_02265BBC.h"
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#include "overlay012/struct_ball_rotation_decl.h"
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#include "overlay012/struct_ov12_0221FCDC_decl.h"
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#include "overlay012/struct_ov12_02223764.h"
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#include "overlay012/struct_ov12_02235FE0_decl.h"
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typedef struct {
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BattleSystem *unk_00;
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BattlerData *unk_04;
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UnkStruct_ov12_02235FE0 *unk_08;
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BallRotation *unk_0C;
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UnkStruct_ov12_02223764 *unk_10;
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PokemonSpriteTemplate unk_14;
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UnkStruct_ov12_0221FCDC *unk_24;
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UnkStruct_ov16_02265BBC unk_28;
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u8 unk_80;
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u8 unk_81;
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u8 unk_82;
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u8 unk_83;
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u8 unk_84;
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u8 unk_85;
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u16 unk_86;
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int unk_88;
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u8 unk_8C;
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u8 unk_8D;
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u16 unk_8E;
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s8 unk_90;
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s8 unk_91;
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u8 unk_92;
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u8 unk_93;
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u16 unk_94;
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u8 unk_96;
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u8 unk_97;
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int unk_98;
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} UnkStruct_ov16_0225EA80;
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#endif // POKEPLATINUM_STRUCT_OV16_0225EA80_H
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