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* Standarized OverlayManager names * Most "overlay" to "application" * Other renames * Last rename * undo ov97_0222D30C.c changes
17 lines
543 B
C
17 lines
543 B
C
#ifndef POKEPLATINUM_OV16_0223B140_H
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#define POKEPLATINUM_OV16_0223B140_H
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#include "struct_decls/battle_system.h"
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#include "overlay_manager.h"
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BOOL Battle_Main(ApplicationManager *appMan, int *param1);
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void ov16_0223B384(BattleSystem *battleSys);
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void ov16_0223B3E4(BattleSystem *battleSys);
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void ov16_0223B430(BattleSystem *battleSys);
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void ov16_0223B53C(BattleSystem *battleSys);
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void ov16_0223B578(BattleSystem *battleSys);
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void BattleSystem_LoadFightOverlay(BattleSystem *battleSys, int param1);
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#endif // POKEPLATINUM_OV16_0223B140_H
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