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62 lines
2.0 KiB
C
62 lines
2.0 KiB
C
#ifndef POKEPLATINUM_SPRITE_UTIL_H
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#define POKEPLATINUM_SPRITE_UTIL_H
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#include <nitro/gx.h>
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#include "sprite.h"
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#include "sprite_resource.h"
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#define RESOURCE_NONE -1
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typedef struct ResdatTableEntry {
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u32 charResourceID;
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u32 plttResourceID;
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u32 cellResourceID;
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u32 animResourceID;
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u32 mcellResourceID;
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u32 manimResourceID;
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u32 vramTransfer;
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u32 priority;
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} ResdatTableEntry;
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typedef struct G2dRenderer {
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NNSG2dRendererInstance renderer;
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NNSG2dRenderSurface mainScreen;
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NNSG2dRenderSurface subScreen;
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} G2dRenderer;
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void SpriteResourcesHeader_Init(SpriteResourcesHeader *resourceHeader,
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int charResourceID,
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int plttResourceID,
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int cellResourceID,
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int animResourceID,
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int mcellResourceID,
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int manimResourceID,
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BOOL vramTransfer,
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int priority,
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SpriteResourceCollection *charResources,
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SpriteResourceCollection *plttResources,
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SpriteResourceCollection *cellResources,
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SpriteResourceCollection *animResources,
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SpriteResourceCollection *mcellResources,
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SpriteResourceCollection *manimResources);
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void SpriteResourcesHeader_Clear(SpriteResourcesHeader *resourceHeader);
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SpriteResourcesHeaderList *SpriteResourcesHeaderList_NewFromResdat(const ResdatTableEntry *resdatEntries,
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enum HeapID heapID,
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SpriteResourceCollection *charResources,
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SpriteResourceCollection *plttResources,
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SpriteResourceCollection *cellResources,
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SpriteResourceCollection *animResources,
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SpriteResourceCollection *mcellResources,
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SpriteResourceCollection *manimResources);
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void SpriteResourcesHeaderList_Free(SpriteResourcesHeaderList *param0);
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SpriteList *SpriteList_InitRendering(int maxElements, G2dRenderer *g2dRenderer, enum HeapID heapID);
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void SetMainScreenViewRect(G2dRenderer *g2dRenderer, fx32 x, fx32 y);
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void SetSubScreenViewRect(G2dRenderer *g2dRenderer, fx32 x, fx32 y);
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void ReserveVramForWirelessIconChars(NNS_G2D_VRAM_TYPE vramType, GXOBJVRamModeChar vramMode);
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void ReserveSlotsForWirelessIconPalette(NNS_G2D_VRAM_TYPE vramType);
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#endif // POKEPLATINUM_SPRITE_UTIL_H
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