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This moves the files holding constants for the BDHC, map matrix and map prop subsystems to the `include/constants/field` directory. Signed-off-by: Kuruyia <github@kuruyia.net>
49 lines
1.9 KiB
C
49 lines
1.9 KiB
C
#ifndef POKEPLATINUM_MAP_MATRIX_H
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#define POKEPLATINUM_MAP_MATRIX_H
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#include "constants/field/map_matrix.h"
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typedef struct MapMatrixData {
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u8 height;
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u8 width;
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u16 mapHeaderIDs[MAP_MATRIX_MAX_SIZE];
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u8 altitudes[MAP_MATRIX_MAX_SIZE];
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u16 landDataIDs[MAP_MATRIX_MAX_SIZE];
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char modelNamePrefix[MAP_MATRIX_MAX_NAME_LENGTH];
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} MapMatrixData;
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typedef struct MapMatrix {
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u8 width;
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u8 height;
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u8 matrixID;
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MapMatrixData data;
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} MapMatrix;
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typedef struct MainMapMatrixData {
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u16 mapHeaderIDs[MAP_MATRIX_MAX_SIZE];
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} MainMapMatrixData;
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MapMatrix *MapMatrix_New(void);
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MapMatrix *MapMatrix_NewWithHeapID(u32 heapID);
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void MapMatrix_Load(const int mapHeaderID, MapMatrix *mapMatrix);
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void MapMatrix_Free(MapMatrix *const mapMatrix);
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void MapMatrix_Copy(MapMatrix *src, MapMatrix *dest);
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u16 MapMatrix_GetMapHeaderIDAtCoords(const MapMatrix *mapMatrix, int x, int y);
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u16 MapMatrix_GetMapHeaderIDAtIndex(const MapMatrix *mapMatrix, const int index);
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int MapMatrix_GetAltitudeAtCoords(const MapMatrix *mapMatrix, const int param1, const int x, const int y, const int width);
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int MapMatrix_GetWidth(const MapMatrix *mapMatrix);
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int MapMatrix_GetHeight(const MapMatrix *mapMatrix);
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u8 MapMatrix_GetMatrixID(const MapMatrix *mapMatrix);
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const u16 MapMatrix_GetLandDataIDByIndex(const int index, const MapMatrix *mapMatrix);
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u16 MapMatrix_GetLandDataIDByIndex2(int index, const MapMatrix *mapMatrix);
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void MapMatrix_RevealSpringPath(MapMatrix *mapMatrix);
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void MapMatrix_RevealSeabreakPath(MapMatrix *mapMatrix);
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int MapMatrixData_GetMapHeaderIDAtCoords(const int mapMatrixID, const u16 x, const u16 y);
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MainMapMatrixData *MainMapMatrixData_Load(const u32 heapID);
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void MainMapMatrixData_Free(MainMapMatrixData *mainMapMatrixData);
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int MainMapMatrixData_GetMapHeaderIDAtCoords(const MainMapMatrixData *mainMapMatrixData, const u32 x, const u32 y);
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#endif // POKEPLATINUM_MAP_MATRIX_H
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