pokeplatinum/include/scrcmd_sound.h
Kalaay 43ba4c6a85
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Swap PlayFanfare and PlaySound ScrCmds to align with real usage (#1022)
2026-03-21 19:01:54 -07:00

34 lines
1.3 KiB
C

#ifndef POKEPLATINUM_SCRCMD_SOUND_H
#define POKEPLATINUM_SCRCMD_SOUND_H
#include "field_script_context.h"
BOOL ScrCmd_IsSequencePlaying(ScriptContext *ctx);
BOOL ScrCmd_PlayMusic(ScriptContext *ctx);
BOOL ScrCmd_StopMusic(ScriptContext *ctx);
BOOL ScrCmd_PlayDefaultMusic(ScriptContext *ctx);
BOOL ScrCmd_SetSpecialBGM(ScriptContext *ctx);
BOOL ScrCmd_FadeOutBGM(ScriptContext *ctx);
BOOL ScrCmd_FadeInBGM(ScriptContext *ctx);
BOOL ScrCmd_SetBGMPlayerPaused(ScriptContext *ctx);
BOOL ScrCmd_SetBGM(ScriptContext *ctx);
BOOL ScrCmd_SetBGMFixed(ScriptContext *ctx);
BOOL ScrCmd_PlaySE(ScriptContext *ctx);
BOOL ScrCmd_StopSE(ScriptContext *ctx);
BOOL ScrCmd_WaitSE(ScriptContext *ctx);
BOOL ScrCmd_PlayCry(ScriptContext *ctx);
BOOL ScrCmd_WaitCry(ScriptContext *ctx);
BOOL ScrCmd_PlayFanfare(ScriptContext *ctx);
BOOL ScrCmd_WaitFanfare(ScriptContext *ctx);
BOOL ScrCmd_CheckRecordedChatotCryIsPlayable(ScriptContext *ctx);
BOOL ScrCmd_TryRecordChatotCry(ScriptContext *ctx);
BOOL ScrCmd_StopRecordingChatotCry(ScriptContext *ctx);
BOOL ScrCmd_StoreRecordedChatotCry(ScriptContext *ctx);
BOOL ScrCmd_SetSubScene63(ScriptContext *ctx);
BOOL ScrCmd_SetInitialVolumeForSequence(ScriptContext *ctx);
BOOL ScrCmd_SetScene22(ScriptContext *ctx);
BOOL ScrCmd_SetFieldScene(ScriptContext *ctx);
BOOL ScrCmd_GetCurrentBGM(ScriptContext *ctx);
#endif // POKEPLATINUM_SCRCMD_SOUND_H