pokeplatinum/include/unk_020480A8.h
Rachel 1b03304755 Address PR feedback:
- `resultVar` -> `destVarID`
- Clean up member names for `HiddenLocation` and `DistributionEvent`
- `Set/Clear` -> `Enable/Disable` for HiddenLocation script macros
- `ScrCmd_SetOrClearHiddenLocation` -> `ScrCmd_SetHiddenLocation`
- `SYSTEM_VARS_BLOCK_SIZE` -> `NUM_SYSTEM_VARS`
- Identify `scripts_unk_0412` -> `scripts_init_new_game`
- Add `SCRIPT_ID_OFFSET_INIT_NEW_GAME` constant definition
- Add `SCRIPT_ID` functional macro
- Use `SCRIPT_ID(INIT_NEW_GAME, 0)` in `FieldSystem_InitNewGameState`
- Promote `LCRNG_MULTIPLIER` in `math.c` from private to public
- Use private `LCRNG_INCREMENT` in `system_vars.c` for lottery sync
2025-02-16 12:26:47 -08:00

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C

#ifndef POKEPLATINUM_UNK_020480A8_H
#define POKEPLATINUM_UNK_020480A8_H
#include "field_script_context.h"
BOOL ScrCmd_GetJubilifeLotteryTrainerID(ScriptContext *ctx);
BOOL ScrCmd_24F(ScriptContext *param0);
BOOL ScrCmd_RandomizeJubilifeLottery(ScriptContext *ctx);
#endif // POKEPLATINUM_UNK_020480A8_H