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10 lines
307 B
ArmAsm
10 lines
307 B
ArmAsm
#include "macros/pokemon_anim_cmd.inc"
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PokemonAnimScript_unk_086:
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UpdateSpriteAttribute MON_SPRITE_X_PIVOT, -32, ANIM_ATTRIBUTE_SET
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Loop 2
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TransformCurveEven TRANSFORM_CALC_SET, 0, TRANSFORM_CURVE_SIN, TRANSFORM_TYPE_ROTATION_Z, 2048, 32768, 0, 15
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WaitTransform
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LoopEnd
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End
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