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8 lines
329 B
ArmAsm
8 lines
329 B
ArmAsm
#include "macros/pokemon_anim_cmd.inc"
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PokemonAnimScript_unk_020:
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TransformCurveEven TRANSFORM_CALC_SET, 0, TRANSFORM_CURVE_NEGATIVE_COS, TRANSFORM_TYPE_SCALE_Y, 32, 131072, 0, 20
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TransformCurveEven TRANSFORM_CALC_SET, 0, TRANSFORM_CURVE_NEGATIVE_SIN, TRANSFORM_TYPE_SCALE_X, 32, 131072, 0, 20
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WaitTransform
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End
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